Fairwind Market
Fairwind Market is the fourth location found in the Medievalton area. It was released on November 19, 2025, and is the xxth island released in FW (xx in Roperia).
Fairwind Market[edit]
Description A bustling harbor bazaar where sunset light gilds whipping banners, stacked crates, and lantern-lit piers under the watch of a distant lighthouse. Gulls argue over fish scraps while dockside stallkeepers haggle over ratchets, rope, and rumor-though their "creative accounting" methods are legendary. The waters between the crowded pilings are lively but fickle, rewarding anglers who read the currents. Collect Guildhall Relics from the treasures found here.
(To see what the island looks like behind the shadows, click here! Travel? - click here! )
Unlocking Fairwind Market[edit]
Follow The story of Medievalton. At pole level 120, you need to catch the Jewelry Queen Eel Boss Fish at Ironclad Castle.
If you caught this one before November 19, 2025 and aren't seeing the prompts to go to the new area, then you can go to its fish page.
Next Step: With the Jewelry Queen defeated, the castle stands liberated. The Jewelry Queen revealed hidden territories beyond Medievalton! (But Fairwind Market won't open for another x hr xx mins). Captain Jozek and Dictator Danzic are preparing their tax bills - better save up your gold and silver! Two rival tax collectors from Farovia and Roperia both claim ownership of the Market, so naturally you'll need to pay both of them (because when two kingdoms both claim something, the solution is clearly to pay both).
select: Pay up! This will cost 110,000 gold and 90,000 silver. This will unlock Fairwind Market.
What to Catch[edit]
| Fish | Min. Pole | Min. Skill | Population Status | Min. Points | Min. Silver | Chum Preference |
|---|
A rogues gallery of each Fairwind Market fish can be found in Fairwind Market Fish List. Full descriptions of each Fairwind Market fish can be found by clicking on each individual fish in the table above.
What to buy[edit]
You can buy the following add-ons for Medieval Maulerpole:
- Merchant's Spool (max pole level 120->128)
- Guildmaster Ratchet (max pole level 128->137)
What chum[edit]
Chum available include: Warrior Chum, Wizard Chum, Beast Chum, King Chum. You can also use FLC/RLC.
The Crafter Chum can't be purchased, but are available as you catch fish or open chests in the area.
How to Play[edit]
As this is a newly released area, you may find restrictions on leveling, deckhand bonuses, night fishing, timers, etc. within 30 days of the area release.
This consists of 33 fish with about 4,204 avg/fish
Multiple chums[edit]
All fish in this area require a combination of two chums to catch, and in some cases, they require two very specific chums. For example, the Jellydin Fish requires a Warrior Chum and a Wizard Chum. You can activate the Warrior Chum and then the Wizard Chum, or vice versa. Love Chums act like a wild card, so you can use LC+Warrior or LC+Wizard in this example.
Whichever chum you activate will become the primary chum, and the previously activated chum will become the secondary. If you use Love Chum, you should put it in the primary position to get the leveling and exp. bonus. Sometimes the attempt to fish will rearrange it so that your love chum is then moved to the primary position.
Double love chums don't seem to give you more exp.
The Crafter Chum also acts like a wild card.
Clans[edit]
Need explain what the clan system is.
Storyline[edit]
When your pole level is at 128 and needs upgrading, you'll need to follow The story of Medievalton at chapter #9, and use some fire extinguishers to help the market.
Moving on[edit]
Catch a Commander Leonglor Fish which requires pole level of 137. It is a boss battle so you'll have to use the boss battle meter to catch it.
Next area is Runecrest Range.
References[edit]