San Digloo

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San Digloo[edit]

Description: The village of San Digloo requires the usage of new game elements, as it's considered the second location of the Icelantica Region. (Released March 2009)

San Digloo is the second location within the Icelantica region and is a continuation of the general theme underlying these icy lands - with a few new twists... With no open water in sight, wranglers are required to drill holes in the ice in order to fish at this location and an enemy prowls the land.

(To see what the island looks like behind the shadows, click here!)

Unlocking San Digloo[edit]

San Digloo is unlocked once you have caught an Angelica Fish from Glacier Bay and received Snow Shoes. With the snow shoes, wranglers can brave the icy terrain that guards this remote village.

What to Catch[edit]

San Digloo has few Prolific fish - the Icicle Fish returning from Glacier Bay and two new ones, the Snow Crab Fish and Snow Bunny Fish. These are caught at Level 20 and 22 respectively. Wranglers should ensure they're able to catch them beforehand to avoid a frustrating start here. (Using K9 & Anti-freeze [AF] can help catch certain quest fish like Inuit sooner, but AF also blocks Mother Cubey in tourneys.)

Completion msg: » Woohoo I've caught all 11 fish in San Digloo! (100%)


Fish Min. Pole Population
Status
Min.
Points
Min.
Gold
Min. Skill Chum prefs. G/E
Points
Icicle Fish Level 2 Holy Liberator /
Level 2 Evil Obliterator

Fairly Prolific

1,610

1,010

Scuba Fishing License

81

Snow Leopard Shark Fish Level 5 Holy Liberator /
Level 5 Evil Obliterator

Very Rare

1,621

1,114

Scuba Fishing License

84

Cocktail Shrimp Fish Level 18 Holy Liberator /
Level 18 Evil Obliterator

Possibly Extinct

9,531

6,312

Scuba Fishing License

478

Snow Crab Fish Level 20 Holy Liberator /
Level 20 Evil Obliterator

Fairly Prolific

1,802

1,111

Scuba Fishing License

91

Snow Bunny Fish Level 22 Holy Liberator /
Level 22 Evil Obliterator

Fairly Prolific

2,228

1,243

Scuba Fishing License

113

Hibernator Fish Level 26 Holy Liberator /
Level 26 Evil Obliterator

Rare

1,608

1,050

Scuba Fishing License

81

Inuit Fish Level 32 Holy Liberator /
Level 32 Evil Obliterator

Near Extinction

1,908

1,155

Scuba Fishing License

96

Corn Puff Fish Level 35 Holy Liberator /
Level 35 Evil Obliterator

Threatened

2,830

1,521

Scuba Fishing License

142

Hockum Fish Level 44 Holy Liberator /
Level 44 Evil Obliterator

Threatened

2,611

1,530

Scuba Fishing License

131

Mother Cubey Fish Level 50 Holy Liberator /
Level 50 Evil Obliterator

Possibly Extinct

10,012

8,210

Scuba Fishing License

501


A rogues gallery of each San Digloo fish can be found in The Fish of San Digloo.

What to Buy[edit]

Three new upgrades are available here, which can be purchased at levels 17, 25 and 34 bringing the maximum pole level at this location to 43. Also available to purchase is the basic Auger - which is necessary in order to fish here.


Type Item Cost Min. requirements
Pole Holy Liberator 500,000 3,000,000 points
Pole Golden Shield for Holy Liberator 175,000 Pole lvl 3 / 6,000 Goodness
Pole Safety Cage for Holy Liberator 215,000 Pole lvl 9 / 13,500 Goodness
Pole Hydraulic Holiness for Holy Liberator 250,000 Pole lvl 17 / 22,500 Goodness
Pole Reel Upgrade for Holy Liberator 275,000 Pole lvl 25 / 37,500 Goodness
Pole Nitrogen Sprayer for Holy Liberator 300,000 Pole lvl 34 / 64,500 Goodness
Pole Evil Obliterator 500,000 3,000,000 points
Pole Barbed Line for Evil Obliterator 200,000 Pole lvl 3 / 6,000 Evilness
Pole Ravaged Hook for Evil Obliterator 250,000 Pole lvl 9 / 13,500 Evilness
Pole Hydraulic Harmfulness for Evil Obliterator 270,000 Pole lvl 17 / 22,500 Evilness
Pole Dual Crankshaft for Evil Obliterator 310,000 Pole lvl 25 / 37,500 Evilness
Pole Flame Thrower for Evil Obliterator 320,000 Pole lvl 34 / 64,500 Evilness
Resource Good Olde Auger 300,000 N/A
Resource Cruel Olde Auger 300,000 N/A

How to Play[edit]

San Digloo, or Icelantica part two, continues the precendence set by Glacier Bay with new pole add-ons to unlock which in turn can catch new fish. The concept of drilling is first introduced to wranglers and be warned, San Digloo is home to the dangerous Flying Penguin.

Drilling[edit]

The first thing to note while in San Digloo is the need to regularly use the Auger to drill a hole in the ice in order to fish here. Each hole eventually refreezes over meaning you have to re-drill to continue fishing. Each time you drill a hole, you gain goodness or evilness (depends on which pole you have active).

You gain 50 goodness or evilness per hour since the last drill time up to a maximum of 400 points (for 8+ hours). You can't drill until at least 56 minutes have passed since you last drilled, and you must drill if its been more than 64 minutes if you wish to fish. A hole is drilled automatically when attempting to fish if the current hole was made more than 64 minutes ago.

The hole freezes over in the following stages;

The ice has frozen over a little... 56 - 64 mins
The ice was fairly thick... 64 - 120 mins
The ice was thick... 120 - 480 mins
The ice was as thick as it could have been... > 480 mins

Note: Although the Auger is required to fish on your own, crew trips, deckhand trips (including Deckhand Vouchers) and captain trips will take you fishing without an Auger/drilled hole.

Encountering the Flying Penguin[edit]

Main article: Flying Penguin

Every now and then, you will be visited by the Flying Penguin and you will have to decide which course of action you will take to avoid the feathery fiend. Wranglers will then either gain or lose gold and goodness/evilness points depending on the option chosen, pole level and, of course, chance. The last option allows you to battle with the Penguin, but this is only recommended for wranglers with a pole level greater than 45. Should you be successful with your selection then you could be rewarded with a Collectible.

If you are struggling with Evilness and Goodness points then a negative encounter with the Penguin can be frustrating, although the possibility of acquiring a collectible should go a little way to mitigate that.

A good course of action if you are lacking in Evilness/Goodness points is to elect to share your catches with the Penguin. He will either let you off (i.e. you will not lose anything) or he will take the next 1-3 catches from you and you will not receive any gold, points or evilness/goodness points for those catches (fish caught on Crew Trips and Captain Trips are not taken - only those caught by yourself).

In return the Penguin will reward you some gold and a haul of evilness/goodness points - and while you may not get as much gold as three catches could earn you, the evilness and goodness points should be much more than three fish would have rewarded you. And of course, the profit increases with the fewer fish he takes.

Note, it is not worth fleeing to Lake Freezberg or Snowpeak River to avoid feeding the Penguin as the Rabid Raccoon and Polar Bear will accept catches on his behalf. There is no such enemy at Glacier Bay however, but he will be waiting for you if you return before the reset time (hypothesized to be 12am). It may be beneficial to select this option if you encounter the Flying Penguin close to this time.

It has also been observed that a chest reward will sometimes interrupt the Penguin's feed, so if you are lucky enough to receive a chest reward on a Penguin catch, you may find that he disappears before taking the fish. (This is no longer true ever since the new map releases... I'm guessing it was just a bug and it has now been fixed)

Moving on[edit]

An Inuit Fish caught in San Digloo may reward a lucky wrangler the path to Lake Freezberg. In order to be shown the path, the catch has to be on a trip led by yourself, it will not be revealed on Crew Trips or Captain Trips.

As with the transition between Glacier Bay and San Digoo, fishing in Lake Freezberg too early could lead to a frustrating stay. It is recommended to level your pole to at least level 54 in San Digloo before heading off to Lake Freezberg as that should enable you to catch most of the common fish. A pole at level 64 will enable you to catch all the prolific fish there.

In a development which is not known to be game design or oversight, drilling in San Digloo also drills a hole in Lake Freezberg and vice versa. In order to drill in Lake Freezberg, a stronger 'Advanced' Auger is required which yields double the drilling points. A trick to maximise goodness/evilness points is to head to Lake Freezberg every hour and drill there, but return to San Digloo for fishing until your pole has reached the recommended level.

Navigation[edit]

Farovian Geography
Based on the in-game map, going clock-wise from the center to the outwards.
Direction Area Individual Locations
Farovian Central
Farovian Sea
Public Sea WaterPort Fishertonville Blue Crescent Magma Reef
Public Airspace Monsoon Lagoon
Stealth Sea WaterPier Fishertonburg Blue Caldera Culpriana
Wahwahvia Wahwahport Wahwahville Wahwah Crescent Wahwah Reef
Wahwahvia Stealth Wahwahpier
Aquaria Funtopia Festivia Mysteria Gourmetia
Farovian Underwater Sans Culpra
Sig's Underwater
Laboratory
Sig's Lair Sig's Vault Sig's Wasteland
Parribea Devil's Cove Deadwater Pass Krakken Rocks
Farovian North
Geminisles Poseidon's Ring Misty Cliffs Bottomless Depths
Icelantica Glacier Bay San Digloo Lake Freezberg Snowpeak River Snowpeak Summit
Icelantican-Fariana
Polar Circle
Polar Island
Deep Sea (North-East) Fariana Trench
Roboton BetaBay CrashSite SigValley LostLab
Farovian East
Farovian Far-East Lost Temple
Big Love Islands Red Love Bay Lover's Lake Heartbreak Falls Rakkaus Tarn
Big Love (East) Breakfast Bay Claustro Cave
Farovian South
Olympic Cove
Lucidia Preserve Guardians' Gate Coral Lobby Heart Land
Eldritch Islands Innsmouth Island Yuggoth Plateau of Leng Roof of the World
Farovian West
The Ten-Year Storm Doom Island Stormy Straight Eye of the Storm
Shipwreck Explorer SS Whiskey SS Minefield SS Graveyard
Tropication Tropocalypse Cay Tropico Cove Tropadelic Shores Tropulence Bay