SigValley

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Native Summary[edit]

A neon-lit warzone under Sir Siegfrieds control. Rogue machines patrol every street and the Sig Squad enforces order with extreme prejudice. Big Jaw Steven leads the Human Resistance from the shadows. The fish here are dangerous, the scrap is premium, and the stakes are as high as they get.

SPOILER: For the willing, a behind-the-shadows image of SigValley is available here.

SigValley[edit]

Description: A neon-lit warzone under Sir Siegfrieds control. Rogue machines patrol every street and the Sig Squad enforces order with extreme prejudice. Big Jaw Steven leads the Human Resistance from the shadows. The fish here are dangerous, the scrap is premium, and the stakes are as high as they get.

(To travel here, click here!)

Getting to SigValley[edit]

Follow the storyline prompts from The story of Roboton. Build the next Project 2 over at CrashSite.

What to Catch[edit]

The fish here require pole levels from 56 to 80.

There are 36 fish in this area with 4,261 avg/fish


Fish Min. Pole Population Status Min. Points Min. Gold Min. Skill Chum Preference


Purchases[edit]

All costs in Gold
Poles
Name Cost Name Cost
Base Poles Auto-Mate 75,000 Basilisk Protocol 150,000
Addons Auto-Recast Arm 80,000* Neural Spark 161,000*
Task Scheduler 84,000* Pattern Observer 169,000*
Efficiency Module 88,000* Creative Subroutine 177,000*
Power Management Unit 93,000* Self-Optimization Loop 186,000*
Multi-Tasking Firmware 97,000 Autonomous Decision Engine 195,000
Fully Automated (Mostly) 102,000 Emergent Behavior 205,000
Earls Override Switch 107,000* Siegfrieds Kill Switch 215,000*
  • - might not be available on this island

You can purchase and use Battery Brine Chum.

How to play[edit]

A lot of the fish here will drop Robot Scrap, which can be used to build different projects at Earl's Workshop or can be sold back for gold. You can also get them from opening a Treasure Chest or the Mystery Tackle Crate, and sometimes from trying to catch a fish but missing.

The main chum to use is Battery Brine Chum, but you can also possibly use Gold Goop Chum, Diamond Dip Chum and Tidepool Mush Chum.

Be sure your pole level is at least 56 if you expect to catch fish here, otherwise you will be doing a lot of whiffing. If you got here from following the storyline, you may want to go back to BetaBay or CrashSite.

Moving on[edit]

Complete Project 4 in Earl's Workshop to unlock the next area, LostLab.

Navigation[edit]

Farovian Geography
Based on the in-game map, going clock-wise from the center to the outwards.
Direction Area Individual Locations
Farovian Central
Farovian Sea
Public Sea WaterPort Fishertonville Blue Crescent Magma Reef
Public Airspace Monsoon Lagoon
Stealth Sea WaterPier Fishertonburg Blue Caldera Culpriana
Wahwahvia Wahwahport Wahwahville Wahwah Crescent Wahwah Reef
Wahwahvia Stealth Wahwahpier
Aquaria Funtopia Festivia Mysteria Gourmetia
Farovian Underwater Sans Culpra
Sig's Underwater
Laboratory
Sig's Lair Sig's Vault Sig's Wasteland
Parribea Devil's Cove Deadwater Pass Krakken Rocks
Farovian North
Geminisles Poseidon's Ring Misty Cliffs Bottomless Depths
Icelantica Glacier Bay San Digloo Lake Freezberg Snowpeak River Snowpeak Summit
Icelantican-Fariana
Polar Circle
Polar Island
Deep Sea (North-East) Fariana Trench
Roboton BetaBay CrashSite SigValley LostLab
Farovian East
Farovian Far-East Lost Temple
Big Love Islands Red Love Bay Lover's Lake Heartbreak Falls Rakkaus Tarn
Big Love (East) Breakfast Bay Claustro Cave
Farovian South
Olympic Cove
Lucidia Preserve Guardians' Gate Coral Lobby Heart Land
Eldritch Islands Innsmouth Island Yuggoth Plateau of Leng Roof of the World
Farovian West
The Ten-Year Storm Doom Island Stormy Straight Eye of the Storm
Shipwreck Explorer SS Whiskey SS Minefield SS Graveyard
Tropication Tropocalypse Cay Tropico Cove Tropadelic Shores Tropulence Bay