SigValley
Native Summary[edit]
A neon-lit warzone under Sir Siegfrieds control. Rogue machines patrol every street and the Sig Squad enforces order with extreme prejudice. Big Jaw Steven leads the Human Resistance from the shadows. The fish here are dangerous, the scrap is premium, and the stakes are as high as they get.
SPOILER: For the willing, a behind-the-shadows image of SigValley is available here.
SigValley[edit]
Description: A neon-lit warzone under Sir Siegfrieds control. Rogue machines patrol every street and the Sig Squad enforces order with extreme prejudice. Big Jaw Steven leads the Human Resistance from the shadows. The fish here are dangerous, the scrap is premium, and the stakes are as high as they get.
(To travel here, click here!)
Getting to SigValley[edit]
Follow the storyline prompts from The story of Roboton. Build the next Project 2 over at CrashSite.
What to Catch[edit]
The fish here require pole levels from 56 to 80.
There are 36 fish in this area with 4,261 avg/fish
| Fish | Min. Pole | Population Status | Min. Points | Min. Gold | Min. Skill | Chum Preference |
|---|
Purchases[edit]
| Poles | ||||
|---|---|---|---|---|
| Name | Cost | Name | Cost | |
| Base Poles | Auto-Mate | 75,000 | Basilisk Protocol | 150,000 |
| Addons | Auto-Recast Arm | 80,000* | Neural Spark | 161,000* |
| Task Scheduler | 84,000* | Pattern Observer | 169,000* | |
| Efficiency Module | 88,000* | Creative Subroutine | 177,000* | |
| Power Management Unit | 93,000* | Self-Optimization Loop | 186,000* | |
| Multi-Tasking Firmware | 97,000 | Autonomous Decision Engine | 195,000 | |
| Fully Automated (Mostly) | 102,000 | Emergent Behavior | 205,000 | |
| Earls Override Switch | 107,000* | Siegfrieds Kill Switch | 215,000* | |
- - might not be available on this island
You can purchase and use Battery Brine Chum.
How to play[edit]
A lot of the fish here will drop Robot Scrap, which can be used to build different projects at Earl's Workshop or can be sold back for gold. You can also get them from opening a Treasure Chest or the Mystery Tackle Crate, and sometimes from trying to catch a fish but missing.
The main chum to use is Battery Brine Chum, but you can also possibly use Gold Goop Chum, Diamond Dip Chum and Tidepool Mush Chum.
Be sure your pole level is at least 56 if you expect to catch fish here, otherwise you will be doing a lot of whiffing. If you got here from following the storyline, you may want to go back to BetaBay or CrashSite.
Moving on[edit]
Complete Project 4 in Earl's Workshop to unlock the next area, LostLab.