BetaBay

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Native Summary[edit]

A smaller gateway island where robots perform tasks incorrectly - sweeping the water, watering the rocks, walking into walls. Glitchy but mostly harmless. Earl has set up his makeshift workshop camp here and is already tinkering with the first batch of salvaged parts.

SPOILER: For the willing, a behind-the-shadows image of BetaBay is available here.

BetaBay[edit]

Description: A smaller gateway island where robots perform tasks incorrectly - sweeping the water, watering the rocks, walking into walls. Glitchy but mostly harmless. Earl has set up his makeshift workshop camp here and is already tinkering with the first batch of salvaged parts.

(To travel here, click here!)

Getting to BetaBay[edit]

Follow the storyline prompts from The story of Roboton, which takes you to WaterPort. Interact with Earl there and then you should be able to get there.

What to Catch[edit]

Fish Min. Pole Population Status Min. Points Min. Gold Min. Skill Chum Preference


Purchases[edit]

All costs in Gold
Poles
Name Cost Name Cost
Base Poles Auto-Mate 75,000 Basilisk Protocol 150,000
Addons Auto-Recast Arm 80,000 Neural Spark 161,000
Task Scheduler 84,000 Pattern Observer 169,000
Efficiency Module 88,000 Creative Subroutine 177,000
Power Management Unit TBD (eventually 93k) Self-Optimization Loop TBD (eventually 186k)
Multi-Tasking Firmware TBD (eventually 97k) Autonomous Decision Engine TBD (eventually 195k)
Fully Automated (Mostly) TBD (eventually 102k) Emergent Behavior TBD (eventually 205k)
Earls Override Switch TBD (eventually 107k) Siegfrieds Kill Switch TBD (eventually 215k)

Please note that there is no chum available in the shop. You will have to buy chum from the other areas, and some might not work here.

How to play[edit]

A lot of the fish here will drop Robot Scrap, which can be used to build different projects. You can also get them from opening a Treasure Chest or the Mystery Tackle Crate, and sometimes from trying to catch a fish but missing.

Moving on[edit]

  TBD - please help -

Reach a pole level of 15 and buy the first add-on upgrade for that pole.

This will enable you to do Project 1, which involves the Robot Scrap, which builds an Unsinkable.exe boat and unlocks the next area, CrashSite.

Navigation[edit]

Farovian Geography
Based on the in-game map, going clock-wise from the center to the outwards.
Farovian Central
Farovian Sea
Public Sea WaterPort Fishertonville Blue Crescent Magma Reef
Public Airspace Monsoon Lagoon
Stealth Sea WaterPier Fishertonburg Blue Caldera Culpriana
Wahwahvia Wahwahport Wahwahville Wahwah Crescent Wahwah Reef
Wahwahvia Stealth Wahwahpier
Aquaria Funtopia Festivia Mysteria Gourmetia
Farovian Underwater Sans Culpra
Sig's Underwater
Laboratory
Sig's Lair Sig's Vault Sig's Wasteland
Parribea Devil's Cove Deadwater Pass Krakken Rocks
Farovian North
Geminisles Poseidon's Ring Misty Cliffs Bottomless Depths
Icelantica Glacier Bay San Digloo Lake Freezberg Snowpeak River Snowpeak Summit
Icelantican-Fariana
Polar Circle
Polar Island
Deep Sea (North-East) Fariana Trench
Farovian East
Farovian Far-East Lost Temple
Big Love Islands Red Love Bay Lover's Lake Heartbreak Falls Rakkaus Tarn
Big Love (East) Breakfast Bay Claustro Cave
Farovian South
Olympic Cove
Lucidia Preserve Guardians' Gate Coral Lobby Heart Land
Eldritch Islands Innsmouth Island Yuggoth Plateau of Leng Roof of the World
Farovian West
The Ten-Year Storm Doom Island Stormy Straight Eye of the Storm
Shipwreck Explorer SS Whiskey SS Minefield SS Graveyard
Tropication Tropocalypse Cay Tropico Cove Tropadelic Shores Tropulence Bay