BetaBay
Native Summary[edit]
A smaller gateway island where robots perform tasks incorrectly - sweeping the water, watering the rocks, walking into walls. Glitchy but mostly harmless. Earl has set up his makeshift workshop camp here and is already tinkering with the first batch of salvaged parts.
SPOILER: For the willing, a behind-the-shadows image of BetaBay is available here.
BetaBay[edit]
Description: A smaller gateway island where robots perform tasks incorrectly - sweeping the water, watering the rocks, walking into walls. Glitchy but mostly harmless. Earl has set up his makeshift workshop camp here and is already tinkering with the first batch of salvaged parts.
(To travel here, click here!)
Getting to BetaBay[edit]
Follow the storyline prompts from The story of Roboton, which takes you to WaterPort. Interact with Earl there and then you should be able to get there.
What to Catch[edit]
| Fish | Min. Pole | Population Status | Min. Points | Min. Gold | Min. Skill | Chum Preference |
|---|
Purchases[edit]
| Poles | ||||
|---|---|---|---|---|
| Name | Cost | Name | Cost | |
| Base Poles | Auto-Mate | 75,000 | Basilisk Protocol | 150,000 |
| Addons | Auto-Recast Arm | 80,000 | Neural Spark | 161,000 |
| Task Scheduler | 84,000 | Pattern Observer | 169,000 | |
| Efficiency Module | 88,000 | Creative Subroutine | 177,000 | |
| Power Management Unit | TBD (eventually 93k) | Self-Optimization Loop | TBD (eventually 186k) | |
| Multi-Tasking Firmware | TBD (eventually 97k) | Autonomous Decision Engine | TBD (eventually 195k) | |
| Fully Automated (Mostly) | TBD (eventually 102k) | Emergent Behavior | TBD (eventually 205k) | |
| Earls Override Switch | TBD (eventually 107k) | Siegfrieds Kill Switch | TBD (eventually 215k) | |
Please note that there is no chum available in the shop. You will have to buy chum from the other areas, and some might not work here.
How to play[edit]
A lot of the fish here will drop Robot Scrap, which can be used to build different projects. You can also get them from opening a Treasure Chest or the Mystery Tackle Crate, and sometimes from trying to catch a fish but missing.
Moving on[edit]
TBD - please help -
Reach a pole level of 15 and buy the first add-on upgrade for that pole.
This will enable you to do Project 1, which involves the Robot Scrap, which builds an Unsinkable.exe boat and unlocks the next area, CrashSite.