Guardians' Gate

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Guardians Gate is a region in Farovia and the first in the Lucidia Preserve. It was released on March 8-9, 2014.

Description[edit]

After many months of close examination, Earl decrypted a secret map found in SS Whiskey that draws out the location to a secret underworld, several thousand feet deep... a region known as Lucidia Preserve!

How to get there[edit]

Complete The Story of Shipwreck Explorer by catching the Tentacle of Terror Fish (requires Level 80 pole of Sling Spear, Torpedo Spear, or Electro Spear) in SS Graveyard.

What To Catch[edit]

Fish Min. Pole Population Status Min. Points Min. Gold Min. Skill Chum Preference


A rogue's gallery of Guardians Gate's fish can be found at here.

What to Buy[edit]

Poles[edit]

Chum[edit]

Any Farovian chum should work in Guardians Gate, but the two chums you can purchase in Guardians Gate are:

Tip: Chums with the least amount of loss (15%) are Fruit Medley, Tidepool Mush & Kelp Paste.

How to Play[edit]

Merlinado, the gatekeeper of Lucidia Preserve, a region with a struggling ecosystem, needs help in balancing the fish populations by using two fishing tools - the Guardian Grabber and Danger Destroyer! Follow the chapters in The Story of Saving Lucidia.

The ecosystem is represented by the meter and is "balanced" in the blue area. You must use each of the poles in order maintain the balance. Doing this helps avoid receiving damage from the environment (50k gold fee) and be able to receive collectable items from different fish that drop them. You will be warned if you become "Imbalanced" and a message will recommend you to equip the other pole.

The Danger Destroyer pushes the balance to the left or red side. The Guardian Grabber pushes the balance to the right or green side. For example if it is too far to the right in the green side it will state:

Ecosystem: TOO GUARDED - Equip Destroyer?

Or too far to the left near the red side:

Ecosystem: TOO DANGEROUS - Equip Guardian?

There are two collection sets you can gather while you are balanced: Old Litter and Guardian Stone.

Moving on to Coral Lobby[edit]

When you have handed in both collection sets, usually around when your fishing poles are level 22, you can unlock the next area, Coral Lobby, although it is advised not to start fishing there until your poles can catch the level 25 fish.

Navigation[edit]

Farovian Geography
Based on the in-game map, going clock-wise from the center to the outwards.
Farovian Central
Farovian Sea
Public Sea WaterPort Fishertonville Blue Crescent Magma Reef
Public Airspace Monsoon Lagoon
Stealth Sea WaterPier Fishertonburg Blue Caldera Culpriana
Wahwahvia Wahwahport Wahwahville Wahwah Crescent Wahwah Reef
Wahwahvia Stealth Wahwahpier
Aquaria Funtopia Festivia Mysteria Gourmetia
Farovian Underwater Sans Culpra
Sig's Underwater
Laboratory
Sig's Lair Sig's Vault Sig's Wasteland
Parribea Devil's Cove Deadwater Pass Krakken Rocks
Farovian North
Geminisles Poseidon's Ring Misty Cliffs Bottomless Depths
Icelantica Glacier Bay San Digloo Lake Freezberg Snowpeak River Snowpeak Summit
Icelantican-Fariana
Polar Circle
Polar Island
Deep Sea (North-East) Fariana Trench
Farovian East
Farovian Far-East Lost Temple
Big Love Islands Red Love Bay Lover's Lake Heartbreak Falls Rakkaus Tarn
Big Love (East) Breakfast Bay Claustro Cave
Farovian South
Olympic Cove
Lucidia Preserve Guardians' Gate Coral Lobby Heart Land
Eldritch Islands Innsmouth Island Yuggoth Plateau of Leng Roof of the World
Farovian West
The Ten-Year Storm Doom Island Stormy Straight Eye of the Storm
Shipwreck Explorer SS Whiskey SS Minefield SS Graveyard
Tropication Tropocalypse Cay Tropico Cove Tropadelic Shores Tropulence Bay