The Story of Eldritch Islands Adventure

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The Story of Eldritch Islands Adventure consists of total of 18 Chapters (some of which has yet to be released) and was released October 18, 2018. The requirement is catching the contest Harbinger Fish. NOTE: if you missed the contest, this fish can still be caught by going to WaterPort and harnessing Liquid Gold on it.

As of October 13, 2022, the story now continues[1]

NOTE: This story was written by Lucy Snyder (player and author) and the art done by Zie Fauzi is based on Lovecraftian themed artwork Lovcraftian search. Newer storyline shows it is "Written by: Lucy Snyder, Jillian Faron & Diego Ortega (FW artist since '18)"

NOTE2: Either one must have completed the TYS story or one can pay 250 RLC to unlock this story. It is strongly advised that to have at least started Wahwahport, otherwise you will be delayed in the story later on.

This page needs your help and is lacking info.

Chapter #1: Harbinger Beware[edit]

Catch a Harbinger Fish in Waterport.

I reel in the Harbinger, and my blood runs cold when it whispers, “Beware of Innsmouth Island!” Suddenly, I get a very clear image in my mind of a strange new island that’s dark and shrouded in fog. I’m incredibly creeped out, and I have the strangest feeling I need to ask Earl about what I’ve just witnessed.

Example first catch:
Caught my 1st ever x oz Harbinger Fish, worth x,xxx points and x,xxx gold. I used 1 x Chum, have x left.


Innsmouth-island.gif Next Step: “Nice catch der wranglar, did u phinish da 1O Year Storm?” -Eloquent Earl You Betcha!
NOTE: Message link will be different if have not completed 10 Year Storm story.

Chapter #2: Unlocked the Lovecraft[edit]

If have completed the The Story of the Ten Year Storm, then you can click You bet I did!

“Hey, there, Wrangler!” Earl waves at me from behind the counter of his shop. “Need some supplies?”

“Not exactly,” I say, scuffing the toe of my shoe nervously. “I caught a Harbinger, and it spoke to me. I didn’t have too many Tarpit Stouts, I swear!”

Earl frowns. “Did you have a vision of a foggy island?”

“Yeah, as a matter of fact I did,” I reply. “It was really disturbing.”

“You need to go talk to Sailor Stu,” says Earl. “He come in here last week and told me he found that very island. Now, that boy ain’t been right in the head since he got turned into that monster, but he showed me a Polaroid of the place. He says something terrible is happening there that could affect everyone in Farovia!”

“Whoa,” I say. “How do I find him?”

“He left this weird boat behind … he calls it the Lovecraft. I don’t know much about it, and I don’t like the looks of the engine. But Stu said it’s the only way to reach Innsmouth Island. If you get to the island, you’ll probably find Stu.”

Innsmouth-island.gif Next Step: Travel to Waterport and Talk to Earl? Upon arriving at WaterPort... Purchase the Lovecraft from Earl? after purchasing the Lovecraft boat, followed by Purchase the Eldritch Pole?

Chapter #3: Innsmouth Island[edit]

Talk to Earl, purchase the Lovecraft boat and the Eldritch pole at WaterPort.

When the island comes into view, I start messing with the onboard radio … and I get through to Stu! He directs me around the island to a small bay with a weather-beaten dock. Stu stands there in dark glasses and a trench coat, looking nervous and twitchy. I wonder how many Red Sharks he’s had today!

“Hey, Stu … what’s going on?” I ask as I step onto the planks.

He looks around as if to make sure we won’t be overheard on the deserted dock, then steps in close to whisper. “There’s a crazy fish god cult here: the Esoteric Order of Dagon. They’re getting more and more followers, and it’s only a matter of time before they spread to the other islands in Farovia. They’re dangerous. People are disappearing. Rumor is that the cultists are turning them into sea monsters.”

“And that’s something you know a little something about, huh?”

He nods grimly, rubbing his scarred arm. “But whatever they’re doing, it doesn’t involve one of Sig’s potions. If it did, that would be easy, right? Just figure out the antidote. They’re doing something else. Something that goes against the laws of nature. I have nightmares about what the cult would do in Waterport if they ever got a foothold there. We gotta stop them.”

“How?” I ask.

Stu adjusts his dark glasses. “I’ve been going around town incognito. Getting information. I’ve nearly figured out where they’re holding the secret cult meetings. What I need you to do is go fishing … the locals told me that the Cultish Fish is sometimes wearing an Esoteric Order of Dagon amulet. I need you to fish until you get two of the amulets, one for me, and one for you. We can’t get into the cult meeting without them.”

“Sounds easy enough?”

“Oh, it won’t be.” He shakes his head. “The locals can sell you an Eldritch Pole, but the Cultish Fish is hard to catch. And the fish here aren’t like anything you’ve seen before. They mess with your head. A lot of the anglers here completely lose their minds.”

“That doesn’t sound good,” I say.

“Watch your sanity,” says Stu. “You might need to take a Crazy Pill every so often, or take a break and go to another island for a while to recuperate. If you go insane out here, you’ll probably find yourself stuck in Wahwahport … you’ll have to hang out with the baby fish until you feel a bit better. So make sure you’ve got at least one Crazy Pill before you start fishing. The bigger the fish get, the worse they are for your mental state. You could see something really terrifying out here that abruptly sends you over the edge.”

“So, no night fishing out here?” I ask.

Stu shudders. “I can’t even imagine what horrible things crawl out of the Innsmouth Trench at night.”

Innsmouth-island.gif Next Step: Travel to Innsmouth?

Chapter #4: Infiltrate the Cult[edit]

Travel to Innsmouth Island, catch the Cultish Fish.

The Cultish Fish can be caught with a level 4 Eldritch

“Great, you got the amulets!” He takes the necklace I offer him and puts it in his pocket. “And we’re in luck — the cult is meeting in a secret subterranean temple in the caves under the middle of the town later tonight.”

He hands me a nylon duffel bag. I peek inside and see a hooded black cotton robe, a lantern, a small tin of kerosine, matches, and some other odds and ends.

“Meet me in the alley behind Gilman’s grocery store at sunset tonight. Bring this gear, and wear something that won’t be too hot under the robe. ”

“What are we going to do?” I ask.    

“We’re going to infiltrate the meeting. Everybody keeps their faces covered with the hoods, but if we have the amulets, they’ll assume we’re one of theirs and let us in. Once we’re inside, we’ll listen to what the head priest has to say.”

Infiltrate the creepy fish cult? This isn’t how I planned to spend my evening! But if something dangerous is happening, and I can help put a stop to it, I know I should. “And then what will we do?”

Stu looks determined. “And then … we figure out a way of stopping them.”

Chapter #5: Run for your Life[edit]

Take the amulets to Stu? Meet Stu in alley?.

I meet up with Stu in the alley and we fill up our lanterns and put on our robes.

Journal entry:

It gets dark fast in Innsmouth! I meet up with Stu in the alley and we fill up our lanterns and put on our robes. The amulet feels strangely cold and heavy when I put it around my neck.

“Follow me,” says Stu.

He leads me down the pitch-black alley to a set of rusty metal stairs that disappear somewhere below. The light from our lanterns doesn’t quite reach the bottom. I can hear the drip of water. A cat yowls in the distance.

“We gotta go down there?” I shudder.

Stu nods grimly. “Stick close to me. There are a lot of twists and turns down there, and it’s easy to get lost.”

We go down the slippery stairs and into the dark, foul-smelling basement of the grocery store. It stinks of mold and garbage down here, and I can hear rats chittering. Stu goes to a set of wooden shelves stacked with canned goods and pulls down a pickle jar. The shelves swing inward, revealing a dark cave tunnel.

We walk through the cave for what feels like hours, even though it’s probably only minutes. I’m so creeped out by this place that my body is one big goosebump!

But finally, I see the distant flicker of torchlight, and as we get closer to it, I see an iron gate set into the rock. Two burly guys who look like occult bouncers stand guard on either side, and they take an aggressive stance until they see the amulets gleaming around our necks.

They open the gate for us, and we enter into a big cavern with wooden bench seats like crude church pews. The room is lit by torches in wall sconces and tall candelabras filled with flickering, dripping candles. Most of the seats are already filled with black-robed cultists, so Stu and I sit in the back.

A gaunt man in black with a weird crown that looks like it’s made of golden coral stands at a lectern at the front of the cavern. He, too, wears an amulet, but his is deep red.

“Brothers and sisters of the Order,” he intones. “Our victory is nigh! Our rituals have energized the Deep Ones, and they in turn shall summon Father Dagon and Mother Hydra, who shall rise and wipe the old world clean so they can usher in a new world! All of Farovia shall tremble to meet their new gods!”

“Oh, crap!” whispers Stu. “They already did the ritual! We’re gonna have to go with Plan B!”     “What’s Plan B?” I whisper back. “You never told me what Plan A is!”

Unfortunately, the cultists in from of us hear our whispering. Suddenly one of them stands up and points at us, shouting, “Unbelievers! Get them!”

Chapter #6: Asenath[edit]

Throw your lantern and get the heck out of here?

My lantern shatters against the back of the pew, splashing burning kerosine everywhere. Suddenly, the whole cavern is on fire!

Journal entry:

My lantern shatters against the back of the pew, splashing burning kerosine everywhere. Suddenly, the whole cavern is on fire! In the midst of the chaos, Stu and I escape back down the hallway. It’s pure luck that we don’t get lost on our way back to the surface.

“Well, that’s one way to bust up a cult!” Stu leans against a dumpster, gasping for air.

“What do we do now?” I ask.

He strips off his robe and chucks it into the dumpster. “I thought that if we could get to them in time, we could stop the initial summoning ritual. But it sounds like they already had it. Now, the Deep Ones are doing their own ritual. So we have to stop Dagon and Mother Hydra from getting to the surface.”

“How do we do that?” I realize that my own robe stinks of kerosine and smoke, and I dump mine as well.

“First, you’ll need a Fariana Suit to fish in deeper waters,” he says. “You’ll need to level up your Eldritch before the local shop will let you buy the suit. And then, you’ll need to catch some of the Deep Ones who used to be locals here. I heard a rumor that a Deep One named Asenath has a map to the place where Dagon and Mother Hydra will rise from the depths. Catch her, and I bet you’ll find the map.”

Chapter #7: Dagon[edit]

(Here is where it's no longer just clicking the next step.)

Catch the level 55 Asenath!

This will require the Innsmouth Suit pole.

Oh my! You found the secret map that shows where Dagon and Mother Hydra will rise!

“You can’t foil our plans,” hisses Asenath. “Y'ha-nthlei and Pht'thya-l'y will stop you!”

Her words chill me to my core, but I can’t let on that she’s got me worried! I’m determined to press on!

Chapter #8: Mother Hydra[edit]

Catch the level 72 Dagon!

This too requires the Innsmouth Suit pole.

Next Step: Chapter #8: OH NO! MY SANITY! MY POLE! For one moment, Dagon swam up from the depths, huge and terrible as an ancient god. Stu and I fought him with our poles with all our skill and strength. For one amazing mome... Read More? Stu helped you fix your pole! Catch the level 80 multi-pole Mother Hyrda!

Journal entry as follows:

OH NO! MY SANITY! MY POLE! For one moment, Dagon swam up from the depths, huge and terrible as an ancient god. Stu and I fought him with our poles with all our skill and strength. For one amazing moment, I thought we had him hooked! Oh my, if we hooked this monster we’d have a story to tell the folks at the bars in Waterport for the next fifty years!

But Dagon was too strong, and he broke our poles and swam away, disappearing back into the abyss where he’d come from.

Stu and I reach the surface, and I’m so filled with despair I can hardly stand it.

“We failed,” I moan to Stu. “We were so close, but we failed!”

“No, we didn’t!” Stu exclaims. “He went away! That means we chased him off! And that means Innsmouth Island and the rest of Farovia are safe from him!”

“But what about Mother Hydra?” I ask.

Stu looks grim again. “Yeah. We gotta try to chase her off, too, after we’ve gotten our gear fixed up. And we really have to make sure we’re in a good place sanity-wise before we try!”

Chapter #9: Celebrate[edit]

Stu helped you fix your pole! Catch the level 80 multi-pole Mother Hydra Fish!

As this is a multi-pole fish you'll need both Eldritch and Innsmouth Suit to be level 80 and catch it using Liquid Gold. NOTE: Catching the Mother Hydra (a large fish), will set your Sanity a few hundred in the red negative which will result in sending you to Wahwahport and also incurring a large loss in gold.

Journal entry as follows

OH MY! Mother Hydra rises before us, and she’s even more terrifying than Dagon. My whole body shakes inside my suit. But she takes our bait, and Stu and I fight for our very lives and the lives of everyone in Farovia!
We battle for hours. Every muscle in my body burns from the effort, and I can feel my sanity leaking away. How much longer can this go on?
Mother Hydra thrashes, shattering my pole! And then she swims off, down into the depths of the trench where she came from.
We did it! We chased her off!
Farovia is saved!                                                

Chapter #10: Another Cult[edit]

After recovering your sanity (50% or higher), go back to Innsmouth Island and Celebrate with Stu?

Journal entry is as follows

Stu buys us a round of Tarpit Stouts at the Innsmouth Pub.
“You did good, Wrangler.” He toasts me with his mug.
“Thanks. You weren’t too shabby yourself.” I smile. “But let’s not do this again soon, okay? I think my bruises have bruises.”
He laughs. “No worries. Everything’s okay now.”
“But for how long?” I frown. “There might be another cult someplace else that tries to summon Dagon and Mother Hydra again.”
“Well, if we chased them off once, we can do it again, right?”
I clink my mug against his. “That we can.”     

Chapter #11: A Spooky Start![edit]

This chapter became available in October 2022 when the new Yuggoth area was released.[2]

October is here and it's my favorite time of the year! Who doesn't enjoy cooler temperatures, changing leaves, bonfires, caramel apples & pumpkins? I'm about to leave the Farovian Fall Festival when I overhear some wranglers chatting about a haunted cove near Innsmouth. Despite having a few Pumpkin Tarpits in me, I still shiver at the memories of the Eldritch Islands.

You might also see this in your todo logs

Eldritch Islands: The Innsmouth Island festivities have started!


Follow wranglers to haunted cove or

  TBD need link

Go to Fall Festival


Journal entry is as follows:

October is here and it’s my favorite time of the year! Who doesn’t enjoy cooler temperatures, changing leaves, bonfires, caramel apples & pumpkins? I’m about to leave the Farovian Fall Festival when I overhear some wranglers chatting about a haunted cove near Innsmouth. Despite having a few Pumpkin Tarpits in me, I still shiver at the memories of the Eldritch Islands.
I decide to follow the group of wranglers out to Innsmouth to see this haunted place for myself. As we get closer, the moon slips behind the clouds but we notice a red glow behind Innsmouth in what appeared to be a mountainous region that I had never noticed before. As we get closer, we are approached by a shadowy man wearing a cloak, who introduces himself as “Paighon the Elder” and tells us to follow him over the Great Wall of Yuggothine…

Chapter #12: Darkness Abound[edit]

Part #1: Everything Goes Black[edit]

You might be traveling for a few minutes back to Innsmouth Island, after which you can do then next action

Eldritch Islands: We are approached by a shadowy man wearing a cloak, who introduces himself as “Paighon the Elder” and tells us to follow him over the Great Wall of Yuggothine...

  TBD need link

Follow Paighone up staircase?


Journal entry as follows:

I follow Paighon up a winding staircase. Suddenly, my foot slips on the wet cobblestones. I land flat on my face and everything goes black.
I awake to the sound of people chanting. When my vision clears, I’m horrified to see that priests in dark red robes surround me in a circle. I’m bound to a black stone altar in a torchlit, dungeon-like basement. Even more appalling, I’m tied up with my own fishing gear – every wrangler’s nightmare come true!

Part #2: Saving Grace![edit]

You might be traveling for a few minutes back to Innsmouth Island, after which you can do then next action

Eldritch Islands: I awake to the sound of people chanting. When my vision clears, I'm horrified to see that priests in dark red robes surround me in a circle. I'm bound to a black stone altar in a torchlit, dungeon-like basement. Even more appalling, I'm tied up with my own fishing gear – every wrangler's nightmare come true!

  TBD need link

Knock over torch?

Unlocked Chapter#12 - Part #2: Saving Grace! Just when the head priest pulls out a nasty looking dagger and I’m sure I’m about to fileted like a salmon… I hear a familiar voice yell “Stop, you creeps!” Sailor Stu of all people runs in wearing black tactical fatigues and night vision goggles. He’s holding an Icemaster 5000 fire extinguisher from Magma Reef. He swings the extinguisher and breaks the priest’s nose with a solid hit, then blasts their torches out! In the ensuing chaos, Stu cuts me loose ...

Journal entry as follows:

Just when the head priest pulls out a nasty looking dagger and I’m sure I’m about to fileted like a salmon… I hear a familiar voice yell “Stop, you creeps!”
Sailor Stu of all people runs in wearing black tactical fatigues and night vision goggles. He’s holding an Icemaster 5000 fire extinguisher from Magma Reef. He swings the extinguisher and breaks the priest’s nose with a solid hit, then blasts their torches out!
In the ensuing chaos, Stu cuts me loose and leads me through a labyrinth of passageways into a nearby cave.
“We’re safe here, for now,” Stu says. “But I see you just met the new cult in town.”
“Why did they grab me?” I ask. “What did I do to them?”
“You didn’t do anything … they’re sacrificing wranglers to try to kickstart armageddon.” Stu looks grim. “The only way anyone can stop them is through eldritch rituals. It's sort of a ‘fight fire with fire’ kinda situation..”
This doesn’t sound very good.
“What rituals?” I ask suspiciously.

Chapter #13: Goodbye Yuggoth - Hello Plateau of Leng[edit]

Eldritch Islands: I'm starting to think I should have just enjoyed another seasonal brew at the Fall Festival! Reel in Ghatanothoa (Cult Boss of Yuggoth) with the new wrangling meter - which is only used for BOSS fish!

Catch the multi-pole Ghatanothoa Fish in Yuggoth and use the wrangling meter to reel it in.

After defeating Ghatanothoa in Yuggoth via the new wrangling meter Earl created, Sailor Stu commends my hard work. “Great job, Wrangler!” he says. “Looks like you’re ready for the next challenge: the Plateau of Leng.” “Leng?” I ask. “Where’s that?” “Get in the boat, and I’ll show you!” As we’re traveling there, our boat hits some choppy waves. Stu’s canvas bag falls over and a bunch of vials of green liquid roll out. He fumbles them together and starts talking gibberish about infiltrating the cult. There’s a knot of suspicion in my gut, but Stu has been my friend for years. So I accept what he’s telling me, even though it sounds unbelievable. Soon, we arrive at the Plateau and I’m ready for my next Ritual!

                

Chapter 14: Suspicions of Stu[edit]

Voyage to Plateau of Leng

My days on the Plateau of Leng have been LONG. I'm not certain if it’s because my nerves are wrecked from all the spiders and spookiness surrounding me, but my suspicions of Stu are growing every day. I’m worried he’s up to something really shady. Yesterday, I was following a Turtle Leng Spider when it turned into a hidden inlet that led to an occult laboratory in a cave. I spotted Stu leaving the cave … he was wearing a white lab coat and carrying a crate that looked like it held test tubes, octopus tentacles, and a microscope. There was some kind of green liquid in the tubes … and then I remembered the vials he had on our boat trip. All night I had weird visions of Stu in an Orbuculum … and I awoke with the realization that I need to get to the bottom of this. (Maybe a little image of Deckhand Diego thinking with his finger to his chin… with three thinking bubbles above him.. One with vials, one with tentacles and then the orbuculum with Stu’s face in it) I decide to head back to the laboratory. The room is empty so I crouch down and wait patiently. What am I going to do if I see him? I have no idea, but I start to feel a little crazy. I wait for what seems like hours… and then right before sunset, I hear footsteps coming and there in front of me is Stu! I jump out and startle him - he falls backwards and crashes into lab equipment. Glass shards scatter everywhere and instead of making sure he’s OK, I reach for my fishing line and start tying him up! Karma certainly was not working in his favor as he just recently rescued me from this exact same scenario. “STOP! What are you doing to me?”, Stu cries out with blood stains and glass shards all over his lab coat. “I know you’re not who you say you are! I’ve seen you with your vials and your lab coat.. ” I start screaming, still unsure where this is all coming from but it somehow feels right. All of a sudden I feel a rumble across all of the Plateau of Leng and Stu starts chuckling… “Your suspicions are true.. Years on this island pushed my insanity to the limits and I took over as Cult Leader. I just needed a wrangler to do the hard part in catching all the fish so I could…” Stu stopped himself before he could finish the sentence, and then tentacles reached down and Stu vanished from the sky. HOLY GUACAMOLE! What in the world just happened?! Could this place be any creepier? I feel like we are in grave danger and I must finish the Ritual ASAP before something worse happens.


Next step:

Eldritch Islands: “Your suspicions are true.. Years on this island pushed my insanity to the limits and I took over as Cult Leader. I just needed a wrangler to do the hard part in catching all the fish so I could…” Stu stopped himself before he could finish the sentence, and then tentacles reached down and Stu vanished from the sky. I feel like we are in grave danger and I must finish the Mutant Ritual ASAP before something worse happens.


Chapter #15: Adventure[edit]

Part #1: High Gear[edit]

Complete the Mutant Ritual quest.

I kicked it into high gear and completed the Mutant Ritual. Just when I was ready to get out of this terrifying place, I noticed the fire from the ritual had casted a glow on the nearby cove. I went closer and realized it was a map of Eldritch Islands. I recognized Innsmouth, Yuggoth, Plateau and one final spot that I had to reach on my tippy toes - the Roof of the World.
The map showed a trail from the Plateau through the steep mountain to this new final destination. I figure I’ve made it this far… why not keep going. I can look on the bright side and say I no longer have a fear of spiders.

Next steps:

Eldritch Islands: Sirene hands over cryptic directions on how to build a Gondola to access the narrow passage of Terranea, Deckhand Deb believes it's calling for:
1) 1 of 1 warm Red Blanket
2) 6 of 6 cans of Acid Spray
3) 6 of 6 vials of Boo Juice
4) 6 of 6 swigs of Liquid Light
5) 1 of 1 bag of Munchies

Part #2: Journal Entry: Day 1[edit]

Make sure you have the previous items from resources, then click the blue box for "Start trek to Roof of the World".
You may have to voyage of Plateau of Leng first.

What started as an optimistic journey to the Roof of the World turned sketchy rather quickly. The pathway was dark and slippery from the recent rain.. I slipped an hour into the trek and decided to rest until the sun started to rise. At this rate, it’ll take me days to get to the top of the mountain. Pray this cut doesn’t get infected.

You will then see a message like:

Eldritch Islands: On a mind bending multi-day trek to The Roof of the World, stay tuned for radio phone update in 4 mins.

Even though you started at Plateau, this makes you travel and show a status of "Arriving at Plateau of Leng" in about 4 mins

then afterwards, you will see the message (Journal Entry)

Embarking with high hopes for the Roof of the World, the journey took a precarious turn all too soon. The path, treacherously slick from recent rains, betrayed me an hour in. Taking a fall, I've decided to hold out for dawn's first light. The summit seems eons away, and this gash on my leg worries me.

Part #3: Journal Entry: Day 2[edit]

click the blue box for "Dare I press on for another day?".

I am basically living in the scariest haunted house imaginable.. Every corner has a cob web and every bend has a spooky sound unlike anything I’ve heard in my life. I feel like I'm getting sucked into the madness! Is it dehydration? Hunger? Or is this place making me insane?

You will then see a message like:

Eldritch Islands: On a mind bending multi-day trek to The Roof of the World, stay tuned for radio phone update in 4 mins.

This also makes you travel and show a status of "Arriving at Plateau of Leng" in about 4 mins


then afterwards, you will see the message (Journal Entry)

This place feels like the eerie setting of legends whispered in hushed tones around campfires. Cobwebs in every corner, chilling echoes with every step, and an oppressive air of lingering dread. My senses blur. Is it fatigue? The thinning air? Or is the very essence of this place gnawing at my sanity?


Part #4: Journal Entry: Day 3[edit]

click the blue box for "Can I muster the will to survive?".

The nights are long and full of terror. I can’t take another night in this place. Dawn is beginning to break as I write… I think I see the top of the mountain in the distance. It looks like tentacles are surrounding it with a hole in the center. Almost like a piece of the puzzle is missing? Are my eyes playing tricks on me? I will do anything to trek to the top today - please do not make me sleep another night in this place.

This also makes you travel and show a status of "Arriving at Plateau of Leng" in about 4 mins

then afterwards (Journal Entry):

These nights, they test one's mettle in ways unimaginable. The promise of dawn beckons, revealing what might be the peak's silhouette. I see odd shapes - tentacles encircling a void in the mountain's heart. An illusion or a revelation? Desperation drives me; one more day's journey to escape another haunted night.

Chapter #16: The Roof[edit]

Part #1: Eldritch Mysteries[edit]

Click the blue box for "Do I venture forth to Roof of the World?"

This will take you to the "Travel to Roof of the World?" where you check the box and click Travel to confirm. You will then be heading to Roof of the World

Next Step: As I step onto the Roof of the World, an aura of age-old riddles envelops me. The winds murmur ancient tales, and the mountain peak with its tentacle-surrounded orb hints at challenges ahead. An old tablet with images of uniquely-eyed fish draws my curiosity. Could they unlock these lands' mysteries? To tackle these enigmas, perhaps I should consider equipping the Eldricutioner and Cult Infiltrator.

You can now buy the upgrades for the poles that will extend your pole levels from max 140 to max 150.

Journal entry is as follows:

Upon Diego's initial step onto the Roof of the World, the atmosphere around him is palpable with ancient secrets. The chilling winds weave tales of forgotten times, and the mountain's peak displays an eye-like orb, surrounded by tentacles, that pulses with an unsettling energy.
As Diego delves deeper into this enigma, he discovers an age-worn tablet, partially obscured by nature. The etchings on the tablet showcase various fish endemic to this region, each distinguished by an unusual eye. A realization dawns upon him: these fish, once caught, will bestow upon him an 'Evil Eye'. Diego comprehends that collecting these eyes is essential to unlocking the mountain's mysteries.

Chapter #17[edit]

Click the blue box "Shall I embark on the Elder Ritual Quest?" This takes you to the quest list so you can start the quest. If you haven't done the Leng Ritual, you will need to do that first.

References[edit]