Talk:Mystery Tackle Crate

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Secret additions and Spoiler P1[edit]

My biggest gripe and complaint is that these were specifically not mentioned on purpose by Joe and even called secret for a reason. They really should be a Spoiler tag on these for those players that want to find them twithout seeing it listed in wiki so easily. PLEASE preview edits before publishing to ensure that is not breaking Spoiler portion. If unable to edit w/out breaking the tag, then please ask for help. The rest is regarding this unknown 'Classes'. Where did this come from, and the way it all given is so subjective. For example what was the difference between N "Normal" class and R "Resource" class. The ones listed under N of chest, sharks and tarpits were all resources. Also the given distinction under N of used every day is again subjective. Some players also use many of the R given reasources like cubes, attract/repels every single day as well. Subjective and dependant upon wrangler. In meantime, I moved all resources under N with rest of the resources until that alleged class has more of a given distinction provided. Also not sure I agree with the from cheap to expensive either. Per whom or per what? I do get the Love and Luck .. but not seeing how or why they should be combined into one class together either. Simply because they both start with L? None of these make any sense to me except the NF. If want to break this down that is fine, but it really needs tidied up lot more and in format that is for all wranglers, not just given so subjectively. Kevin "Hawk" Fisher ( talk ) 19:04, April 7, 2020 (UTC)

So like this is my Third time trying to edit this Talk before computer crashed. And if a veteran FW Wiki Mod edits upsets you, we should work on a Editing FW Wiki page FAQ page together. For example, I clearly forgot the notion of a Spoiler tag for this feature thus So sorry. Imagine others doing the same though? And Im ok with moving Tarpits to resources if you want - just since I own 1000+ of them, its just commonplace for me & others to use those to reduce time. Maybe since random luck is what you get in chests, that can be moved also to do away with the Normal part. First time catches, well if its the first in the game - that IS LUCKY!!! Near Extinction / PE ones especially or if its Mythical catch. And finding FLC in chests is lucky and both RLC/FLC also have a luck factor. So we could have 3 factors of Luck here: Luck(everyone eventually will open chests), Lucky love (Not everyone is blessed with luck or love, yet it can be gifted or won), and Luckiest - whenever we get a first catch, that can only be lucky once. Back to resources (R), so like Daytime drinking is to NF, these can really only be used 1-4 times unless Joe changed how they work. That is why I put tarpits initially in the "easy"/normal class - as they're easy to replace. At one point in the game, resources were ONLY available in TWO LOCATIONS - BC & Sigs. Tarpits were found in chests & Old Jug of Rum were the more rare find. I really guess Joe didn't point out how rarity works in the game. So wranglers can easily go broke if they don't know what's replaceable. IPA & Champ fits into the rarest categories here due to their difficulty to find again, although IPA is farmable its random and only in Roperia. Champ is only visible in Farovia yet there's ways you can use both outside within the game too if you figure it out. Ice Cubes were once rare yet collectibles have put them in the middle range. :Ultimately, if you were new to FW today or first time here, you may have not given much thought to these resources rarity. Hence, being in the spoiler section, classifying where they fall into place can help a wrangler answer this - Is it really worth the luck to use it?Jeydo (talk) 00:48, April 12, 2020 (UTC)
Well first catch is simply a matter of time for most, especially the less rare it is. However the same could be said for Luck .. so meh Idk. Player typically does not have to do anything special to get a first catch other then to simply make some casts and level up the pole. Unlike RLC/FLC which takes more. As to FLC, yea I can see that is possibly being Luck (aka reward), or as you stated found in chests, etc. But RLC has nothing to do with luck at all. Its bought. Maybe you should call it Luck Factor instead of simply Luck. Or better, why not simply just Others opposed to Resources or NF. Idk, what ever. It just all seems so interpretative. The biggest issue for me was the 'N' normal grouping in which I still do not see any distinguishing difference. ::As to resources, the cheap to expensive still was not answered. Based on what standard or using whose definition? Wranglers all play differently. Heck even I have played differently over time. Back in the day I only used to have less than 20 crew so did not use MTB hardly at all. That all changed when allowed to add crew not on your FB friends list. Or skips / red sharks. Has been times when I was low and so used them sparingly, now however I have quite a few so use at least couple almost every day and some days max them out. Tarpits / Kelpie currently I have 400+, but accumulated so many simply because I do not use them every day. But back in the day when I did not use MTB as much, I did use them a lot more and hardly ever had any onhand. The point is per what mechanic is the cheap to expensive relying on? Usage and what all players might typically use every day is interpretative and subjective to how one chooses to play. Resources has always been able to be found in WaterPort and Fishertonville since introduction. The 1st (Rum) and 2nd (Boo Juice) could both be found by simply casting in WaterPort since their introduction, and yes also via Chests ... but not sure what that has to do with any of this. If wanting a cheap to expensive, it really should be based on something that is for all players regardless of play style or subjective to what all one might think is cheap or expensive based on amounts they might have. For example list based on what it takes to obtain or purchase would be: *Chest - free cost via simply making a cast per day *Chem (attract/repel) - 10 - 370 shells cost *Tarpit - 30 shells cost / Quests *Cube / IPA / Champ - collection sets (no clue which one is easier) *Sharks - Collection set / Quests / 0.5 LC cost ::Going back to Tarpits / Kelpie, uhm players could always use max of 7 per day ... just was not beneficial to do such beyond the first 4. But that has been changed twice since. For at least half a year now if not longer, it HAS been beneficial to use max 7 per day. Except that has been changed again (as seen in Header in-game), and you can now use max of 12. Resources#Effects With 9 being beneficial, as 10th and beyond adds time. With that change, over time they might get more rare again, and players like us that have hundreds stockpiled is likely why Joe has kept increasing it. I had not changed my play habit though simply because Joe increased benefits and max daily ... until this Secret introduction. Now I have been using them more daily. Kevin "Hawk" Fisher ( talk ) 08:47, April 12, 2020 (UTC)
Well, in the case of NF for a new area - My First Catch hit the 25 one night & a 8 mark another. :) Yet whether you're racing for a new area or casually unlock one, you can see that happen often. It's in the Luck category bc some mythical fish can certainly give you that too. RLC/FLC can also catch a fish two levels ahead or using LG for a very rare fish or multi-pole fish. If you read the FAQ section, you'll see Joe has given Luck factor for these two chums since forever too. Seemed natural to make a category for it. Luck Factor is fine or Others. Normal was simply that - you'd likely come across it regardless. Its not really a secret you would use Tarpits or find chests. Even using love chum seemed easy to figure out, and its often used in Tournaments w/ Fast Cast, so not secretive yet it's been removed. Jeydo (talk) 05:14, April 14, 2020 (UTC)
Cheap to expensive sounds complicated yet is a easy one if you been playing a long time, went "streak resource fishing", or competing in tournaments resources are used. Even if Tarpits could be used more than 4 or 7 times a day, you could use Boo Juice in 15 casts in tournaments to rack up Chem luck. And more from regular casting - So that puts it ahead of Tarpits because if you plan to win Tournaments or faster quests where fish can be repelled/attracted, those will always beat tournaments. I already stated the order for Cube/IPA/Champ - there's no way to naturally get more Champagne consistently atm & is Farovia based. Roperia based for IPA - yet anyone can try to get these two yourself if you don't believe me thinking Chem or Cubes are less expensive to "restock". IPA can somewhat be dropped at 1 per in Ice regions of Roperia, however this further limits it to a location bias.
Same as Resources, you're not going to naturally use Boo Juice in say Parribea unless you forgot to unequip it. Roperia resources (and currently none of those drop from fishing) can't be used or bought in Farovia & vice versa. Plus if you're fishing in Roperia only, I don't believe shells drop in chests there - just collectibles in the River areas & certain fish dropping others. You will only use their resources in the first 4 islands I believe or their tournaments. Shells are in essence rarer in Roperia - so if your trying for Chem luck daily, you will have to waste resources in areas don't use them, waste shells to restock, turn in collectible sets or use the forums to buy the sets with RLC.
So the cheap - expensive is based on both the rarity of resources you stock & # of shells used to purchase it. Or Cost to replace the resources in some cases making the commodity itself rarer than shells (like Champ/IPA). If this still doesn't make sense, discuss it with other long term players, shell hoarders/users, & those who compete for records etc to explain.
*SPOILER ALERT* Well whether its 4-12, like Red Sharks that's still limited. And Kelpie drinks are the last Farovia equivalent rarity to being found, as far as I know, just in Baby area chests if your lucky to get them. Those are the newest resource luck added too. *END SPOILER ALERT* Jeydo (talk) 05:17, April 14, 2020 (UTC)


Secret additions and Spoiler P2[edit]

1) I am not following, what does NF have to do with First Catch :/ So just because a MNF applies to First Catch, then the whole group of First Catch are Lucky?? MNF is such a small portion of what all could be found as First Catch, but meh I really do not care about this labeling as much so long as it will make sense to all players or at least most.
2) Normal per you is something player will likely come across. As I said before that is subjective and that applies for pretty much all resources. A player will likely come across that resource sooner or later. When or how is subjective as that will depend upon wranglers play style. That criteria must match most wranglers, not yours or mine. And we simply have no idea what all that might be. The only one I would agree that pretty much all wranglers will see quickly is 'Chest' modifier since that will come up w/in first couple of catches of logging in. Plus it is free and happens whether you want it too or not. You also said its not really a secret you would come across or use Tarpits ... but that is applicable for you maybe and not all wranglers. For those wranglers that typically do not use Tarpits every day, then yes it would. I already told you just as one example that I typically did not use them hardly at all. Using Love Chum may have seemed easy for YOU to work out, but for those that do not use it or have none, then that would not be the case. Subjective. Yes many players use LC during Tourny, but that is not representative of all wranglers as many do not. I and many others per forum do not use Fast Cast either. I understand the principle that normal can be something that a wrangler will likely come across and/or will likely use every day, but what I am not understanding is what all those might be as that will vary widely from player to player. It is so interpretative.
3) Cheap to expensive. That is all the same principle as Normal. You keep stating subjective reasons that appeals to you and your play style, but none of what you stated applies to me at all. Once again that will all vary dependant upon play style and what each wrangler values as something wanted vs something that is a waste. So many arguments can be found in forums over this "should do away with such n such bonus because I find them useless" or "gold is meaningless vs another person saying they want more gold". Just as an example you put Chem due to Boo Juice as cheaper and ahead of Tarpits. I would STRONGLY disagree as I personally greatly value my shells. Is no way I would just use 15 Boo Juice just to get some luck modifier or better odds. Unlike Tarpits which I can find for free. I plan to win Tourny, which is precisely why I would not simply waste 15 Boo Juice or shells, even IF that day tourny is in Island that Attract/Repel can be used which it is not. To do well in Tourny consistently means you need to use your shells wisely. Subjective and not representing all players as a whole. If you want to list them from cheap to expensive, it should be based on something that most wranglers will see and agree on ... which by itself as seen by gold debate alone is difficult if not impossible. One player might deem Chem ahead because you can find shells at many locations, while another player might deem Tarpit ahead because that can be had any time they want by turning in quests unlike Chem which can only be found by luck and chance while a third player might put Cubes ahead of both of those simply because they spend most their time fishing in area that gives them tons of certain collection sets. You go on to show even better subjective examples with your order for Cube/IPA/Champ. Per you that makes sense, but will that for all other wranglers? All of those can be consistently gotten via collection sets PLUS all of those can be consistently found by fishing in each respective location. Subjective. As that will vary depending upon each wrangler in what all they deem valuable and in what all they are specifically wanting. If you want Champs, then simply fish a ton at where they are found. Wrangler will now consistently find them, but they will no longer consistently find Cubes because they are not fishing there. I have NO IPA nor can I even currently get any because that is locked for me. Subjective. I would list them as Cube(25)/Champ(15)/IPA(0) and someone else might list them as IPA/Champ/Cube. Because this is all subjective and not actually based on any tangible thing. Unless you were to actually list them per some tangible feature PLUS give what those tangible costs are. Otherwise as it is currently is meaningless to entire player base. The result should make sense to most people and should not be so interpretative that at some later point will encourage editors to re-arrange it based on what they deem is easy or commonly used. That is just encouraging edit wars. And no editor would be right or wrong because it is all subjective.
4) Also not understanding your point of being limited, whether its 4 or 12. Pretty much all items are limited such as Chests, MTB opens and Cubes. Even Chems player will eventually run out. The ones that are not has diminishing returns or more likely have a Max modifier amount such as Loves.
5) If I were to group these, I would do it for what is the best bang for buck, as in what will increase your modifier the most. First Catch giving 20x for example should be at top of the list ... but meh it is just luck modifier or odds, so do not really stress about it that much. I will not go out of my way to get First Catch every day simply to get 20x better odds of finding likely odds of reward of more gold. Just not worth it imho, but someone else will clearly disagree with me. I have stated my 2 cents and hope it ends up in a way that most players will find useful on this wiki page because I can only state from my viewpoint.Kevin "Hawk" Fisher ( talk ) 11:58, April 14, 2020 (UTC)


May 2020[edit]

Had to make a new section, as that would offset my OCD to keep coming back to. As far as I know, last change added was the KJ last month. I'll edit down here & gradually try to address anything I see up there too. 1) So NF is mentioned in Normal area to remind wranglers NOT TO GO OVER THEIR TIMERS or they will be unable to get the NF bonus. More to follow this week as I read all the above.

And If questions do gradually get answered, I might even remove some of what I wrote. Or you can here if it helps. How do you feel about removing what is gleamed we both understand? Purpose of a talk page is to talk ofc, yet that's a hefty read up there. Id prefer to talk in chat if it helps to condense this area for other questions that may arise too. Thoughts on that? (Edit: Hitting the back button on browsers tends to really mess up the page breaks I noticed when editing. Tried to fix this manually yet I gotta get BACK to my homework as I've used up too much free time as is!)

PS: OF note, I finallly visited the page on Mobile this week & realized spoiler tags "do not work" there unless whole site is visited. Yet THAT OPTION appears at end of the page & wasn't a clickable option. Is there a way to bring it up towards the top of the Wiki Page?? I was using a Iphone, yet if similar tests can be done using Chrome or other phones like Android we should test those too. Jeydo (talk) 01:05, May 4, 2020 (UTC)

That still does not explain what NF has to do with first catch. Nor more specifically how catching MNF for NF makes that lucky. Not going over your timer, or making sure you are able to get NF special boost bonus applied is a completely different topic. That should be addressed on NF page, not MTC. Gotten so far off track of original topic, had to go back and re-read everything lol. It was originally what makes First Catch considered lucky since those will come eventually regardless so long as you make some casts. On flip side, everything could be considered Lucky if you are going to have such loose applications of lucky, since the entire game is pretty much based on odds. Finding pretty much all resources are odds and luck, so why not have chems, tarpits, cubes, sharks, etc all listed under Lucky class, as they are all odds of finding if we are going to follow that logic. Idk, I understand Resources and NF classes, but really do not understand the other 2 at all. A more appropriate naming that makes sense to majority of player base would work better imho, like simply 'others' that do not fall into Resources / NF class.
Not keen on removing what is said, purpose is for any contributor to come read and follow prior convo's discussed, and hopefully contribute to it as well if they so desire. If portions has been removed that will no longer make sense when reading entire Talk page. But meh can't stop anyone from deleting their own edits. Mobile, yea fandom advises to keep as simple as possible as many things do not work or do not work as expected on mobile. Had look on wife phone and it displays everything and ignores the code for the spoiler. So no spoiler for some mobiles. Not much can do about that, unless takes players to different page, but at least it gives spoiler for others. It ofc works fine when click view site in full, as no longer being displayed in mobile mode. Kevin "Hawk" Fisher ( talk ) 22:12, May 4, 2020 (UTC)