Spelunking 101
Spelunking 101 is one of the Skills you need in order to effectively fish in the new Fossil Hollow area. It was released in late September 2026.
Description: Deckhand Deb will teach you the three rules of going down a hole: bring a light, bring a rope, and bring somebody who will notice you are gone. Graduates report a marked improvement in getting back out again. Deb notes that the rope is the important one and that most folks skimp on it, which is how she ended up qualified to teach this.
Cost: 350,000 per try Gold
Catch Prerequisites: N/A
Skill Points: +N/A
This course is available to take at Fossil Hollow
Description[edit]
Deckhand Deb will teach you the three rules of going down a hole: bring a light, bring a rope, and bring somebody who will notice you are gone. Graduates report a marked improvement in getting back out again. Deb notes that the rope is the important one and that most folks skimp on it, which is how she ended up qualified to teach this.
How to find the skill for the first time[edit]
- Follow The story of Bones and Holes storyline starting with Chapter 1.
- Go to Fossil Hollow
- Purchase the Bone Pole
- Click Learn Spelunking 101
- As it is not currently listed in the general Skills section, you'll need to get it either by finding the Learn Spelunking 101 link on your logs, or going to:
- Take and pass Deckhand Deb's Spelunking 101 Quiz
Deckhand Deb's Spelunking 101 Quiz[edit]
Deb's quiz is four multiple choice questions that you need to answer correctly. You pay 350,000 silver for each attempt. You must get all four questions right, or you'll have to retake it and pay the fee again.
Stuck? Questions 1 and 2 are in Chapter 1 of the Bones and Holes story. Deb's lesson covers the rest: bring a light, bring a rope, and bring somebody who will notice you are gone. Most folks skimp on the rope.
1) Where did the ground crack open?
- Under the Waterport docks
- Off Sepulcro del Sol
- Beneath Earl's porch
- In the middle of the Parribean
2) What did the man in the velvet expedition coat do the moment he climbed out of the hole?
- Asked for directions
- Planted a flag
- Went straight back down
- Sold Jozek a map
3) Deb's three rules for going down a hole are bring a light, bring a rope, and bring...
- A sandwich
- A second rope
- Somebody who will notice you are gone
- Cousin Earl, for luck
4) Which of the three does Deb say most folks skimp on?
- The light
- The rope
- The somebody
- None, folks are very careful
Yay! I passed![edit]
Spelunking 101! I learned the Spelunking 101 Skill. Spent 350,000 silver to take the course. Passed the quiz - answered all 4 questions correct! Next Step: Fifty Amber Shards and Cousin Earl'll weld ye a Bathy-Drill out of a clam-shucker and two propellers - “she'll dig to the core or die tryin', with a little twine and a lotta lyin'.” Grind the fossils at Fossil Hollow for Amber, then build it at Earl's Dig Rig.