Medievalton (Story)

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The Story of Medievalton consists of a total of 21 Chapters, of which the first four chapters were released on February 28, 2024.


Requirements[edit]

Medievalton is in Roperia

Chapter #1: The Mysterious Melody[edit]

Go to Roperia

Prior to the release, the following text was presented:

As the magical pink ghost's aura intensifies near Voobalu, Wranglers have noticed a worrying trend - the nearby towns are ablaze with unexplained fires. It's up to you to explore these waters and unravel the mystery behind this fiery phenomenon.

>> Click the link to: Explore these waters

This will take you to the world map where you will see a pink mist at a place called Voobalu, near Kingsland Confluence and Amadahy Plains. Start clicking around where the Voobalu pink mist is or northeast of it towards Medievalton.[1]

Journal log is as follows:

I embarked on a thrilling journey, leaving behind the swamplands of Dodge River. As I navigated away, an unexpected blend of trumpet sounds, smoke, and the scent of watermelons filled the air, piquing my curiosity. Amidst this, I stumbled upon a peculiar item - the Tipsy Toon, one of Seer Sal's map drawings. “What bizarre festival lies ahead?” I wondered, steering my boat towards the unfolding mystery

Chapter #2: The Royal Summons[edit]

Look for the following text in the pink box on your main page:

The Medievalton Story begins! While lost in the tranquil serenity of your exploration, a sudden scent of watermelons, mingled with the smoky whisper of distant fires, breaks your solitude. The unexpected sound of trumpets pierces the air. “Is there a music festival amidst this chaos?” I wonder.

>> Click the blue box: Steer Towards Adventure

Journal entry as follows:

Lost in the tranquil serenity of my exploration, the distant fires seemed to dance with the scent of watermelons. Suddenly, trumpets pierced the air. “Is there a music festival amidst this chaos?” I pondered, intrigued by the unusual symphony that beckoned me towards a new adventure.     As the music grew louder, Captain Ravenshield's voice rang out, “Brave Wrangler, our kingdom of Medievalton is in dire need. We seek your expertise.” Intrigued, I decided to join forces with them and reclaim their kingdom from turmoil.

Chapter #3: The Secret of the Seas[edit]

Part #1: Dual Chum Combos[edit]

>> Buy the Medieval Bobber boat

>> Travel to Stonehaven Village

The Medieval Maulerpole unlocks after completing the following storyline... Visit Stonehaven's fish list, find the two chums described in Jellydin's tale, and equip them for a potent combination. Your chum mastery awaits verification.

 Medievalton: Captain Ravenshield's voice rings out, 'Brave Wrangler, our kingdom of Medievalton is in dire need. Your expertise is our beacon of hope.' It's time to join forces and reclaim the kingdom!

>> Click the blue box: I'll help them (link needed)


Medievalton: Aboard the medieval ship, the journey to Medievaleton begins. Captain Ravenshield recounts the kingdom's history, revealing their unique dual chum fishing tradition, vital for luring diverse fish. Please wait 39 secs...

You will then have to wait about a minute.

Journal entry as follows:

Aboard with Captain Ravenshield, I learned about their watermelon fascination and dual chum combos. “It’s a skill as ancient as our kingdom,” he shared. Eager to master this technique, I prepared to lure the rarest fish of the Medievalton.

Part #2: Jellydin's Chum Challenge[edit]

Try buying some of the new chum at Stonehaven Village

Medievalton: With Deckhand Deb on board, Captain Ravenshield unveils the secret to their kingdom's fishing success: the art of dual chum combos. Master this ancient technique to attract the rarest and most mystical of fish.

>> Click the blue box: Let's Try a combo!

Journal entry is as follows:

In Stonehaven, my task was to find and equip two specific chums as described in Jellydin's tale. “Let's see if this combination works,” I mused, eager to test my newfound knowledge against the capricious seas.

Part #3: A Captain's Approval[edit]

 Medievalton: Visit Stonehaven's fish list, find the two chums described in Jellydin's tale, and equip them for a potent combination. Your chum mastery awaits verification.

>> Click the blue box: Verify my chum Combo!

Journal entry as follows:

With Jellydin's appearance, Captain Ravenshield looked on, impressed. 'You've got quite the knack for this,' he noted. I realized that success in this world meant understanding the unique chum combos for each special fish.

Chapter #4: The Watermelon Encounter[edit]

Part #1: Rogue Fruit[edit]

Medievalton: A narrow escape from a rogue watermelon prompts an urgent need for defense. Captain Ravenshield requires 5 Timberalure's to cast a protective aura around my Medieval Mauler. Remember, the key to success lies in seeing which chum combos attract the special fish. Keep a close eye on the 'Combo' section on each fish page to see your analysis.

Even though you have not collected 5 yet, you can try to click the blue box for Hand over 5 timbalures

Journal entry is as follows:

After a close call with a rogue watermelon, I knew I needed better protection. “Never thought my biggest challenge would be fruit,” I joked, handing over 5 Timberalure's to Captain Ravenshield to enhance my Medieval Mauler.

Part #2: Enchantment and Quest[edit]

Acquire 5 Timbalures. You can also buy them using shells at Resources.

>> Click the blue box: Hand over 5 timbalures

Journal entry is as follows:

With my Medieval Mauler enhanced, I was ready for the next challenge. “Find Seer Sal and rescue King Fin,” Captain Ravenshield instructed. The quest took me deeper into a world where magic and reality blurred.

Chapter #5: The Path to Wizard Forest[edit]

Part #1: A New Path[edit]

Next step:

Medievalton: Your defenses are now impervious to even the mightiest watermelons. The timberalure enchantment on your Medieval Mauler is afixed. Seek out Mystic Memorabilia for the next challenge - find Seer Sal and rescue King Fin. Remember to keep trying different chum combo's to analyze different attractions.

>> Turn in the Mystic Memorabilia collectable set to unlock Seer Sal.

>> Then catch the Seer Sal Fish.

Journal entry as follows:

Seer Sal's insights revealed a new path. Using the Lockmaster EX, I cleared my way to Wizard Forest, a place shrouded in enchantment. “This is like stepping into another world,” I thought, intrigued by the mysteries ahead.

Part #2: Unearthing the Treehouse[edit]

Next step:

Next Step: Seer Sal's revelation points you towards a new path. With the Lockmaster EX, you can navigate the once-obstructed riverway to the Wizard Forest. It's time to clear the path and uncover the truth. Hand over 6 Lockmaster's!

Get some Lockmaster EX's, either from the collectables or by buying them at the Resource Shop.

>> Click the blue box: Hand over 6 Lockmaster's

Journal entry as follows:

With the path to Wizard Forest open, I geared up with the WarHammer addon. My goal was clear: uncover the ancient treehouse and free King Fin. The forest, alive with fire and magic, awaited my exploration.

Chapter #6: Confronting the Wizcrab King[edit]

Next step:

 Medievalton: Thanks to the Lockmaster EX's, the passage to the Wizard Forest is now open. Gear up with the WarHammer addon to uncover the ancient treehouse and free King Fin. Your journey continues in this mystic land, where fire and magic intertwine. 

Travel to Wizard Forest

Purchase the Warhammer add-on for your Medieval Maulerpole

Journal entry as follows:

Deep within the forest, the Wizcrab King guarded the key to the Ironclad Castle. “This will be no ordinary catch,” I thought, ready to secure the mystical pearl and reveal the secrets of the castle.

Chapter #7: The Ranha Regalia Hunt[edit]

Catch the Wizcrab King Fish

Next Step: As you near Ironclad Castle, gather the Ranha Regalia to lure out the Puppyranha. This unique set is your ticket to challenging the Jewelry Queen and saving the castle from its fiery fate.

Journal entry is as follows:

Approaching Ironclad Castle, my next task was to gather the Ranha Regalia to lure out the Puppyranha. “Feels like I'm on a quest for a magical artifact,” I chuckled, preparing for the ultimate showdown with the Jewelry Queen boss.

Travel to Ironclad Castle

Chapter #8: Echoes of Victory[edit]

Catch the Jewelry Queen Eel Boss Fish which requires a pole level of 80 and is at Ironclad Castle

If you caught this one before November 19, 2025 then go to its fish page.

Next Step: With the Jewelry Queen defeated, the castle stands liberated. The Jewelry Queen revealed hidden territories beyond Medievalton! (But Fairwind Market won't open for another x hr xx mins). Captain Jozek and Dictator Danzic are preparing their tax bills - better save up your gold and silver! Two rival tax collectors from Farovia and Roperia both claim ownership of the Market, so naturally you'll need to pay both of them (because when two kingdoms both claim something, the solution is clearly to pay both).

Journal entry is as follows:

With the Jewelry Queen Eel defeated, the Ironclad Castle stood liberated. “The adventure continues,” I thought, amidst the echoes of my knighthood ceremony. Despite the victory, the shadow of escaped adversaries loomed, promising more challenges ahead in Roperia. Little did I know that the Queen's jeweled coils held secrets far greater than treasure - whispers of hidden territories where ancient Clans await, and where the greatest mystery of all, the fate of King Fin, may finally be revealed.

As I examined the Queen's final words, she spoke of Fairwind Market - a bustling harbor bazaar that lies beyond the fortified shores of Medievalton. The path is now open, and with it comes a new chapter of this legendary saga. The Clans are gathering, tax collectors are demanding payment, and the greatest battles are about to begin. The fate of King Fin may finally be within reach... if I dare to venture into the hidden extension of the medieval seas.

Chapter #9: The Hidden Extension[edit]

select: Pay Up! https://fishwrangler.com/my?me=pay-up

You hand over 110,000 gold and 90,000 silver to settle the tax dispute. Cap'n Jozek took 110,000 gold (had xxx gold, have xxx gold). Dictator Danzic took 90,000 silver (had xxx silver, have xxx silver). They finally stop bickering long enough to count their coins. Deckhand Deb mutters something about “highway robbery” but at least you're clear to venture to Fairwind Market!

Medievalton: You've paid the tax dispute! Captain Jozek and Dictator Danzic have finally stopped bickering long enough to count their coins. Fairwind Market is now open! The Jewelry Queen's whispers were true - this bustling harbor awaits, where Clans from across Roperia and Farovia clash for control.

Journal entry is as follows:

For years, wranglers have spoken of the day the Jewelry Queen Eel was finally defeated within the walls of Ironclad Castle. Yet her jeweled coils held more than just treasure - they held secrets. In the quiet years since, wranglers have pressed her for answers, and at last she has revealed whispers of a hidden extension of the medieval seas... deeper, darker, and more dangerous than any realm known before.

Beyond the fortified shores of Medievalton lies mysterious land with various Clans - each one a living legacy of towns and themes from Roperia and Farovia. These Clans have trained in secrecy for centuries, their breeds stronger and fiercer than anything wranglers have ever faced. Each encounter will test your wit, your chumcraft, and your pole - only the most skilled wranglers who master new chum combinations like the Crafter Chum and sharpen their Medieval Mauler will stand a chance.

Before wranglers can even explore the new territory, they receive letters from two rival tax collectors. Captain Jozek of Farovia demands gold, while Dictator Danzic of Roperia insists on silver - both claiming ownership of the Market's profits. Deckhand Deb warns wranglers that if they don't pay up, neither side will let them travel on.

Deb recently had a strange vision that's calling her to this mysterious territory - a glimpse of herself lying on the ground inside a dark corridor, her hands and body stained crimson. She admits the sight has left her both shaken and curious, unsure if it's a warning of doom or a call to destiny.

Deb looks relieved when you hand over your hard earned gold and silver, and you begin the adventure to Fairwind Market, a bustling hub where banners fly high and whispers of danger echo through the cobblestones. From there, wranglers will march into the domain of the Clans, unraveling battles, rivalries, and secrets. But at the end of it all looms the greatest mystery of them all - the long-lost whereabouts of King Fin. His fate has haunted wranglers since the age of legends, and now the answers may finally lie within your grasp... if you dare to seize them.


Travel to Fairwind Market

Next Step: Beyond the fortified shores lies Fairwind Market - a bustling harbor where Clans from across Roperia and Farovia clash for control. The Jewelry Queen wasn't exaggerating: every town has sent its fiercest fighters. Next: catch the Diving Fire Beetle - rumor has it the little bugger has a tendency to explode things...

Catch the Diving Fire Beetle Fish. This requires a pole level of 125 (or 123+LC)

Medievalton: By the briny beard of King Fin - wrangler, ye caught that beetle and it BLEW UP THE MARKET! The entire harbor is ablaze! Deb is screaming, merchants are fleeing, and the gulls are roasting marshmallows. Quick, use your Fire Extinguisher before Fairwind Market becomes Fairwind Ashes!

Select: Use the Fire Extinguisher 1/3 https://fishwrangler.com/my?me=extinguish-1

PSSSSHHHHH You unleash the Fire Extinguisher on the blazing market! The flames retreat slightly, coughing in white foam. Unfortunately, you've only extinguished approximately 35.5% of the inferno. The fire glares at you, insulted but still very much alive. Used 1 Fire Extinguisher (had xx, have xx). Wait 5 seconds for the smoke to clear...

Medievalton: Good start! The fire is 33.3% extinguished, but two-thirds of the market is still crackling merrily. The flames are regrouping for a counter-attack. Deploy the second Fire Extinguisher before they organize a union!


Select: Use the Fire Extinguisher 2/3 https://fishwrangler.com/my?me=extinguish-2

PSSSSHHHHH Round two! You heroically foam-blast another section of the market. The fire is now cowering in the corner like a scolded puppy. Approximately 69.8% extinguished! Deb cheers from a safe distance while eating a sandwich. Used 1 Fire Extinguisher (had xx, have xx). Just one more extinguisher should do it... probably.

Medievalton: Excellent work! 66.6% extinguished! The fire is officially on the ropes, cowering in the corner like a scolded puppy. Wait NOW for the smoke to dissipate, then deliver the finishing blow with your final Fire Extinguisher!

Select: use fire extinguisher 3/3 https://fishwrangler.com/my?me=extinguish-3

PSSSSHHHHH VICTORIOUS FOAM BLAST! The last flames sputter out in defeat, leaving behind only soggy market stalls and the smell of extinguisher chemicals mixed with fish. The Diving Fire Beetle is nowhere to be seen (probably fled in shame). Used 1 Fire Extinguisher (had xx, have xx). You receive a Lustred Candle (had 0, have 1) as a reward - ironically, an open flame. Deb declares you “Official Market Fire Marshal” and gives you a certificate written on a singed napkin.

Medievalton: FIRE EXTINGUISHED! Fairwind Market is saved (mostly soggy, but saved). You've been awarded the Lustred Candle - ironically, an open flame, but Deb insists it's “symbolic”. The Diving Fire Beetle has fled in shame. Now catch Commander Leonglor to claim the Market! Read Chapter 9 for the full story!

Chapter #10: Fairwind Market Uprising[edit]

Catch a Commander Leonglor Fish which requires pole level of 137. It is a boss battle so you'll have to use the boss battle meter to catch it.

Reeled in a xx kg Commander Leonglor, worth xxxx points and xxxx silver. I used 1 (chum), have xxx left. Next Step: The Market is yours, but your journey isn't over. The path north leads to Runecrest Range - frozen ridgelines where runic monoliths glow beneath the aurora. Head there and catch The Angel and The Walrus - they're about to make things very... chilly.

Journal entry is as follows:

Wranglers arrive at Fairwind Market expecting a quiet stop for supplies... but instead, the place has become a full-blown clan battleground. The Jewelry Queen's whispers weren't exaggerations: every town across Roperia and Farovia has sent forth its fiercest Clans, now locking horns for control of the Market's docks.

From the Breakfast Braces Clan (delicious but deadly fish from Breakfast Bay, like the Octomuffin Chocolate Wizard and Turtlicore Boatworker), to the Garbage Junker Clan (who hauls its recruits straight from Plastic Island, using rust and rubbish as armor), to the Mermaid Bandits (who shimmer with beauty from Mermaid Cove, only to rob wranglers blind the second they blink) - every corner of the realm is represented.

Each Clan hides a chum secret in the belly of just one fish, and wranglers must face all four from every Clan if they wish to advance. The Crafter Chum becomes invaluable here, working with any combination. But the greatest challenge is the one who rules them all: Commander Leonglor, the battle-hardened leader of the Jungle Warriors. Wreathed in leafy smoke, armored in battered scraps of salvaged collections, and crowned with a hand-forged helm, he commands obedience with a single glare. Defeating him won't just win the Market - it's the only way to march deeper into the medieval depths.

Along the way, wranglers survive a Market Firestorm (thanks to the Diving Fire Beetle - who knew those old Fire Extinguishers would come in handy?!) and also will uncover curious Guildhall Relics scattered across Fairwind Market. These items aren't just trinkets; together, they piece together the Market's shady past and reveal the path to Runecrest Range.

Words of wisdom from the Ancient Mariner: “If ye find the Dockmaster's whistle, don't blow it - unless ye like bein' pooped on by seagulls.”

Runecrest Range section[edit]

  NOTE: These still seem to be part of Chapter 10.

Travel to Runecrest Range

Catch a The Angel and The Walrus Fish which requires a pole level of 146.

Next Step: BLAST IT! The Angel and The Walrus unleashed an icy aura so powerful that everything is freezing solid! Deb panics: “Wrangler, me eyebrows just froze together! Quick, pour the Antifreeze before we're medieval lawn ornaments!” The rope bridges are creaking under frost, and your gear won't function in this deep freeze!

Select: Use Antifreeze (1/3) - https://fishwrangler.com/my?me=unfreeze-1

  • GLUG GLUG GLUG* You pour the first bottle of Antifreeze over your frozen gear. There's an ominous crackling sound as ice begins to thaw. Deb's eyebrows are still fused together, but at least one of them twitched. Progress! Your fishing pole is no longer a decorative icicle. Used 1 Antifreeze (had xxx, have xxx). Wait 9 seconds for the chemical magic to work...

Medievalton: Good! The first bottle is working - Deb's eyebrows twitched! Your fishing pole is no longer a decorative icicle. But you're not fully thawed yet. Apply the second Antifreeze to continue the de-icing process!

Select: Use Antifreeze (2/3) - https://fishwrangler.com/my?me=unfreeze-2

Unlocked Chapter#10: Fairwind Market Uprising!

  • GLUG GLUG GLUG* Second bottle deployed! The frost retreats like it just remembered it left the oven on. Your chum bucket is no longer a solid block of frozen bait. Deb's eyebrows have successfully separated - she blinks in relief and immediately complains about something else. The rope bridges are creaking back to life. Used 1 Antifreeze (had xxx, have xxx). Almost there...

Medievalton: Excellent! Deb's eyebrows have separated and she's blinking in relief! Your chum bucket is thawed, the rope bridges are creaking back to life. One more Antifreeze and you'll be fully operational again!

Select: Use Antifreeze (3/3) - https://fishwrangler.com/my?me=unfreeze-3

  • GLUG GLUG GLUG* FINAL THAW COMPLETE! The last traces of frost evaporate with a satisfied hiss. Your equipment is warm, functional, and no longer threatening to become a display at the Museum of Frozen Wranglers. The rope bridges are stable, the monoliths have stopped humming ominously, and even the aurora seems less judgmental. Used 1 Antifreeze (had xxx, have xxx). Deb declares herself “completely de-popsicled” and ready to march deeper into Runecrest Range!

Medievalton: FULLY THAWED! Your equipment is warm, functional, and no longer threatening to become museum artifacts. The rope bridges are stable, the monoliths have stopped humming ominously, and Deb declares herself “completely de-popsicled”. Now catch Commander Cosmo Collector to unlock the path to Crownforge Keep. The greatest battles still lie ahead!

Chapter #11: Runecrest Range[edit]

Catch a Commander Cosmo Fish which requires pole level of 166. It is a boss battle so you'll have to use the boss battle meter to catch it.

Next Step: The path to Crownforge Keep is open - a black-stone citadel where hammer sparks fall like meteors and the strongest Clans gather. Deep within its vaults, the truth awaits: King Fin himself, transformed by a fermentation curse into something... fruity. Break the spell, restore the monarch, and earn your place in legend (plus a commemorative polaroid that proves you saved a king from becoming a wine-soaked melon).

Medievalton: FULLY THAWED! Your equipment is warm, functional, and no longer threatening to become museum artifacts. The rope bridges are stable, the monoliths have stopped humming ominously, and Deb declares herself “completely de-popsicled”. Now catch Commander Cosmo Collector to unlock the path to Crownforge Keep. The greatest battles still lie ahead!

Journal entry is as follows:

The path north leads wranglers into Runecrest Range - a frozen ridgeline of runic monoliths glowing under the aurora, rope bridges swaying over icy chasms, and ancient carvings that watch every move. But this snowy stronghold is anything but empty. The Psycho Cyclops Clan roams the cliffs, charging tolls at every bridge with their one-eyed glares. The Asteroid Mates tumble in from the skies above, a clan of space-struck brutes who swear every snowball is actually a meteor. And from the blizzards storm the rowdy Pirates of Love, exiles of Red Love Bay, bellowing ballads as they plunder treasure from the snowdrifts.

Just when wranglers think they've pushed through, the IceMazing foe - The Angel and The Walrus Fish - unleash a frost so powerful that gear, chum, and even boots begin to freeze solid. Deb panics: “Wrangler, me eyebrows just froze together! Quick, pour the Antifreeze before we're medieval lawn ornaments!” The frozen ridges yield Runehold Curios - mystical trinkets that whisper of ancient magic and icy mysteries.

The near Ice Age was felt around Farovia and Roperia which triggered Dictator Danzic and Cap'n Jozek - both insisting the icy land belongs to their kingdom. Rumors are spreading they are marching towards Runecrest Range.

Wranglers can't think about that because waiting at the end is Commander Cosmo Collector, the battle-hardened hoarder of relics, weighed down by treasures and trinkets scavenged from a hundred battles. Defeating him won't just win the Range - it unlocks the path to Crownforge Keep and may reveal the next clue to the fate of King Fin.

Chapter #12: Crownforge Keep[edit]

Voyage to Crownforge Keep

Medievalton: The path to Crownforge Keep is open - a black-stone citadel where hammer sparks fall like meteors and the strongest Clans gather. Deep within its vaults, the truth awaits: King Fin himself, transformed by a fermentation curse into something... fruity. Break the spell, restore the monarch, and earn your place in legend (plus a commemorative polaroid that proves you saved a king from becoming a wine-soaked melon).

Catch Watermelon King Fin Fish, requires a pole level of 200.

Next Step: The fermentation curse is broken, the Clans have scattered, and King Fin sits upon his throne once more. Your legend is complete, wrangler. The medieval seas are safe, and your name will echo through history!

Journal entry is as follows:

At last, wranglers storm Crownforge Keep - a black-stone citadel straddling a molten forge canal, sparks raining like meteors across its ramparts. Inside, the strongest Clans gather: the radiant Flower Power Clan, the relentless Monsoon Fighters, and the legendary Dan Clan, a throwback to Fish Wrangler's earliest days. At their head is Commander Don Mariachi of the Fishixans, crowned in sombrero-scale armor, strumming chords of doom that command his fighters into battle. His defeat shakes the Keep to its very foundations - but victory comes with a cost. The Keep's vaults hold Crownforge Regalia - battle-worn treasures forged in chaos and combat.

The ground rumbles, walls tremble, and vault doors crack open. Just as wranglers brace themselves, Dictator Danzic and Cap'n Jozek arrive, still bickering about who owns the Keep. Their squabble doesn't last long: the walls burst apart and a tidal wave of enchanted watermelons floods the halls. Deb shouts: “Wranglers! We didn't come here for a salad! Get movin' before ye're flattened into juice!” Danzic and Jozek, for once, forget their feud and rush to help wranglers and Deb hold back the melon tide.

Pushing through the chaos, wranglers reach the innermost vault... and there sits the truth behind Medievalton's mystery: Watermelon King Fin. Once the proud monarch, he has fermented into a monstrous half-melon form, his rind glowing with magic and his hiccups exploding like wine-soaked grenades. He rises from his throne of fruit, scattering seeds like arrows, roaring with a voice equal parts royal decree and drunken slur. This is no kidnapping victim - this is the ultimate trial. Those who prevail will be rewarded with Polaroid #36: “Restored King Fin!” - proof that you saved a king from becoming a permanent fruit salad.

The battle is fierce, but wranglers prevail. With one final strike, the fermentation curse bursts apart, and King Fin's true form emerges - weakened, sticky, but alive. He bows in gratitude, his crooked crown gleaming once more. Around him, the melon tide recedes, the Clans scatter, and even Danzic and Jozek stand silent, realizing their quarrels mean nothing in the face of true royalty.

For years, wranglers wondered what became of their King. Now he is free, restored, and the saga of Medievalton reaches its end. The Ancient Mariner himself commemorates this ultimate trial, rewarding those who complete the final chapter with Polaroid #36: “Restored King Fin!” - a testament to the wrangler who broke the curse and restored the true monarch of the seas (and prevented him from becoming a permanent wine-soaked melon). Crownforge Keep has fallen, the seas are safe, and wranglers have written the final chapter of legend.

References[edit]

  1. ↑ https://fishwrangler.com/forum/official_changelog?id=129112 see post #13: "If you click anywhere near Voobalu/pink ghost/medievalton, and wait for your boat to explore the area.. you'll unlock it"