Difference between revisions of "Wizard Forest"
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You can buy the WarHammer (max. pole level 31->48) and AlcheMist (max. pole level 48->66) add-ons for [[Medieval Maulerpole]]. Max pole level beyond 66 you would have to move on to [[Ironclad Castle]] | You can buy the WarHammer (max. pole level 31->48) and AlcheMist (max. pole level 48->66) add-ons for [[Medieval Maulerpole]]. Max pole level beyond 66 you would have to move on to [[Ironclad Castle]] | ||
You also have access to Sig's Shell Shoppe to buy Roperian [[Resources]] including some of the attractants/repellents. | |||
{{:Roperia equip summary}} | {{:Roperia equip summary}} |
Latest revision as of 15:24, 10 May 2024
Wizard Forest is the second location found in the Medievalton area. It was released on March 17, 2024, and is the xxth island in FW (xxth in Roperia).
Wizard Forest[edit]
Description: A mystical grove where trees whisper and shadows dance, Wizard Forest is Medievaleton's best-kept secret. A fishing spot where magic flows as freely as the rivers, wranglers might find their nets filled with enchanted fish or perhaps a special chum combination or two. Warhammer pole addon is quite modest in cost and the opening here is delayed for all to have a fair go!
(To see what the island looks like behind the shadows, click here! Travel? - click here! )
Unlocking Wizard Forest[edit]
Follow The story of Medievalton.
Collect and hand in the Mystic Memorabilia set, which will give you a chance at catching Seer Sal.
What to Catch[edit]
A rogues gallery of each Wizard Forest fish can be found in The Fish of Wizard Forest. Full descriptions of each Wizard Forest fish can be found by clicking on each individual fish in the table above.
What to buy[edit]
You can buy the WarHammer (max. pole level 31->48) and AlcheMist (max. pole level 48->66) add-ons for Medieval Maulerpole. Max pole level beyond 66 you would have to move on to Ironclad Castle
You also have access to Sig's Shell Shoppe to buy Roperian Resources including some of the attractants/repellents.
What chum[edit]
Chum available include: Warrior Chum, Wizard Chum, Beast Chum, and now King Chum. You can also use FLC/RLC.
How to Play[edit]
As this is a newly released area, you may find restrictions on leveling, deckhand bonuses, night fishing, timers, etc. within 30 days of the area release.
Needs new information on how to play this area
This consists of 23 fish with about 3,009 avg/fish
Multiple chums[edit]
The fish in this area require a combination of two chums to catch, and in some cases, they require two very specific chums. For example, the Jellydin Fish requires a Warrior Chum and a Wizard Chum. You can activate the Warrior Chum and then the Wizard Chum, or vice versa. Love Chums act like a wild card, so you can use LC+Warrior or LC+Wizard in this example.
Whichever chum you activate will become the primary chum, and the previously activated chum will become the secondary. If you use Love Chum, you should put it in the primary position to get the leveling and exp. bonus. Sometimes the attempt to fish will rearrange it so that your love chum is then moved to the primary position.
Double love chums don't seem to give you more exp.
Moving on[edit]
Follow the storyline to unlock Ironclad Castle. You'll need to catch the Wizcrab King Fish which requires pole level 66.
References[edit]